[CSS] Ragdoll Force
1 Attachment(s)
Requires SourceMod 1.3 or later
Description Allows you to modify the force applied to ragdolls via multipliers for exaggerated effects. its based on an earlier version of my exaggerated ragdoll tutorial. you can change the multipliers for all guns, the knife and the he grenade. Server Command ragdollforce <weapon> <x force> <y force> <z force> e.g ragdollforce ak47 100.0 100.0 100.0 minimum value is -10000.0 and maximum value is 10000.0. the values are multipliers so 2.0 is double the current force etc. this command can be typed into server console, used via rcon or added into config files. the default for all weapons x, y and z are 10.0 which gives better looking ragdolls than the default flop to floor. Notes -- the direction the ragolls move is normally the direction the attacker is looking if it was a gun/knife kill. -- the direction for grenade kills is away from the detonation point. -- negative values make the ragdolls move in the opposite direction to which they're were originally going. Changelog 1.0 -- Initial release. |
Re: [CSS] Ragdoll Force
this is a fun plug thanks. If anyone works out any good values pass them on please?
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Re: [CSS] Ragdoll Force
Let me study ~~
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Re: [CSS] Ragdoll Force
So, what does this thing do?
I didn't understand the description :) |
Re: [CSS] Ragdoll Force
lets you choose how far ragdolls (player bodies) fly when a player dies, they always drop to the floor by default. i'm going to add some of the features of this to my weaponmod plugin then stop supporting this plugin.
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