Spawn = instant crash
Hi. I made this simple plugin:
PHP Code:
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram I have also tried using ham to respawn. That just closes my game and no error comes. It is a condition zero listen server I have made. Am I doing it wrong? EDIT: If I delete the spawn stuff so it just prints to the client that it has been killed then it works. Then I get the message "You have been killed!" in my chat as I should, so it has to be the respawn stuff which doesn't work. It has superheromod on, and it does have respawn heroes running which uses ham to respawn with so I really don't get it. |
Re: Spawn = instant crash
You should aware now that's a really bad method. You should use either DEAD_RESPAWNABLE + think, either Ham_CS_RoundRespawn.
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Re: Spawn = instant crash
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Re: Spawn = instant crash
So try the first.
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Re: Spawn = instant crash
Never heard of that method. Not sure I understand what you mean with "+ think"?
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Re: Spawn = instant crash
I believe he means do Ham_Think on the player.
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Re: Spawn = instant crash
Never used it. How do I do that?
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Re: Spawn = instant crash
Plenty of discussion regarding both methods and probably more:
http://forums.alliedmods.net/showthread.php?t=76179 |
Re: Spawn = instant crash
I also had this problem before
to prevent it, you need to delay spawning by atleast 0.5 seconds |
Re: Spawn = instant crash
I see. I did this:
PHP Code:
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