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-   -   [ANY] tEntDev v0.1.1 (2010-12-04) (https://forums.alliedmods.net/showthread.php?t=143081)

Thrawn2 11-14-2010 06:44

[ANY] tEntDev v0.1.1 (2010-12-04)
 
3 Attachment(s)
About
This plugin helps developers fiddle with those netprops of entities. It is not meant for usage beyond developing...
The plugin allows you to watch how the netprops of an entity changed.
It requires an extension that is provided with this plugin.

Commands
  • sm_ted_select - selects an entity for further processing
  • sm_ted_selectself - selects yourself for further processing
  • sm_ted_spawnhook <classname> - uses sdkhooks to select the next spawning entity with that classname
  • sm_ted_menuselect - opens a menu with all entities, categorized by NetClass and ClassName.
  • sm_ted_listselect - lists all entities
  • sm_ted_selectid <entityid> - select one of them for further inspection.
  • sm_ted_show - shows all netprops and their values.
  • sm_ted_set <netprop> <value> - set a netprop to a specified value (doesn't work on vectors yet)
  • sm_ted_watch - shows changed netprops of the selected entity every second. (auto)
  • sm_ted_stopwatch - stops watching an entity. (auto)
  • sm_ted_save - saves an entities netprops for later comparison. (manual)
  • sm_ted_compare - compares the current netprops with the saved ones. (manual)
  • sm_ted_ignore <netprop> - don't show changes to this netprop.
  • sm_ted_unignore <netprop> - show changes to this netprop.
  • sm_ted_ignorefile <filename> - don't show changes to the netprops listed in the given file.
  • sm_ted_unignorefile <filename> - show changes to the netprops listed in the given file.
  • sm_ted_log <filename> - logs everything to a file

Cvars
  • sm_tentdev_watchinterval - Interval between watch steps in seconds (default: 1.0)
  • sm_tentdev_separator - Separator between watch steps (default: "------")
  • sm_tentdev_ignorefiles_path - Path where the netprop ignore files reside (default: "configs/tEntDevIgnoreLists/"), only available with the IgnoreCommon sub-plugin.

Natives (these are pretty much the same as the commands)
  • TED_SetNetprop(client, const String:sNetprop[], const String:sValue[]);
  • TED_SelectEntity(client, entity);
  • TED_IgnoreNetprop(client, const String:sNetprop[]);
  • TED_UnignoreNetprop(client, const String:sNetprop[]);
  • TED_ShowNetprops(client);
  • TED_WatchNetprops(client);
  • TED_StopWatchNetprops(client);
  • TED_SaveNetprops(client);
  • TED_CompareNetprops(client);

How To
Manual:
1. Select an entity by aiming at it and saying /ted_select
2. Save its netprops by saying /ted_save
3. Do sth with it, e.g. upgrade a teleporter
4. Get changed netprops by saying /ted_compare
Auto
1. Select an entity by aiming at it and saying /ted_select
2. Start watching the entity by saying /ted_watch
3. Do sth with it.
4. Every second all changed netprops will be listed
5. Stop watching by saying /ted_stopwatch or selecting another entity.

Example Output of sm_watch (just finished building a teleporter)
m_flPercentageConstructed changed from 0.8550 to 0.9000
m_iHealth changed from 129 to 136
---
m_flPercentageConstructed changed from 0.9000 to 0.9500
m_iHealth changed from 136 to 143
---
m_flPercentageConstructed changed from 0.9500 to 0.9950
m_iHealth changed from 143 to 150
---
m_bBuilding changed from 1 to 0
m_bClientSideFrameReset changed from 1 to 0
m_flPercentageConstructed changed from 0.9950 to 1.0000
m_flPlaybackRate changed from 0.5000 to 0.0000
m_iState changed from 0 to 1
m_nModelIndex changed from 535 to 540
m_nNewSequenceParity changed from 1 to 2
m_nResetEventsParity changed from 1 to 2


Extension Binaries
  • Left 4 Dead (Win) (Linux)
  • Left 4 Dead 2 (Win) (Linux)
  • Orangebox Valve (CSS / TF2 / DODS / HL2DM / GMOD) (Win) (Linux)
  • Orangebox (OB Mods-ONLY [ZPS, AOC, PVKII, etc.]) (Win) (Linux)
  • Episode 1 (EP1 [Insurgency, Eternal Silence, other EP1 mods.]) (Win)
  • Alien Swarm (Win)
  • Dark Messiah (Win)
  • Bloody Good Time (Win)

Source
Changelog
can be found here. tEntDev_02.zip is the old version, which didnt require an extension but those ugly keyvalues cfg files containing a list of all entities. if someone for some reason still wants to use that... its still here.

Note: If you want to compile this yourself you will need the colors, sdkhooks and netprops includes.

Matheus28 11-14-2010 11:23

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
This is very useful! Thank you!

By the way, did you write something to generate that config file?

Thrawn2 11-14-2010 12:17

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
yepp, a perl script. i'm going to polish it a bit, then release it here.

McFlurry 11-14-2010 21:31

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
Might be what I need so I can find the pesky ent prop that controls whether a weapon has a laser sight or not in L4D2.
SetFailState("Need that perl script or = cfg generator to continue(l4d2)");

AtomicStryker 11-15-2010 05:54

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
1 Attachment(s)
Very cool.


EDIT:

You asked for l4d2 netprop dumps in another thread, here you go:

Peace-Maker 11-15-2010 17:15

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
3 Attachment(s)
Here are the ones for CS:S and L4D2 generated with that little php script in nprops.zip

FlaminSarge 11-15-2010 21:12

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
Can somebody use this to see what netprops change for a spy pulling out the dead ringer (not cloaking, just pulling it out/readying it), and post it here? I am unable to try until this weekend :C

Peace-Maker 11-16-2010 11:10

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
I'd love to have a native i could use in my other plugins so i can turn debugging on/off on a specific entity i'm not able to point at. E.g. myself, or my secondary weapon etc.

Thrawn2 11-16-2010 11:41

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
Quote:

Originally Posted by Peace-Maker (Post 1350590)
I'd love to have a native i could use in my other plugins so i can turn debugging on/off on a specific entity i'm not able to point at. E.g. myself, or my secondary weapon etc.

japp, i will start implementing that as soon as i am back from a business trip - aka this weekend or sth like that.

Peace-Maker 11-16-2010 11:52

Re: [ANY] tEntDev v0.0.1 (2010-11-14)
 
Great. You could use the hudhint entity to show the differences in realtime.
PHP Code:

new Handle:hBuffer StartMessageOne("KeyHintText"client);
BfWriteByte(hBuffer1);
BfWriteString(hBuffersOutput);
EndMessage(); 


Thrawn2 11-20-2010 07:51

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Updated to v0.0.2:
  • I've setup a git repository, access here.
  • Added sm_ted_unignore <netprop>
  • Added sm_ted_spawnhook <classname>
  • Added sm_ted_set <netprop> <value>
  • Added sm_ted_selectself
  • Code cleanup
  • Native interface
  • Split the plugin into smaller pieces

kossolax 11-21-2010 08:48

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
gj, really usefull

Mecha the Slag 11-21-2010 11:00

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
this is the best plugin ever made, hands down

AtomicStryker 11-22-2010 09:02

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
You might want to check your game detection

This happened on launching a l4d2 server
PHP Code:

L 11/22/2010 15:00:29: [SMPlugin encountered error 25Call was aborted
L 11
/22/2010 15:00:29: [SMNative "SetFailState" reportedCant find netprops data at addons\sourcemod\configs\tEntDev\netprops.l4d.cfg
L 11
/22/2010 15:00:29: [SMDisplaying call stack trace for plugin "tEntDev.smx":
L 11/22/2010 15:00:29: [SM]   [0]  Line 41tEntDev.sp::OnPluginStart() 

You called the file l4d2 obviously

Thrawn2 11-22-2010 10:24

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
ack.
i'm going to rewrite this anyway and get rid of the need for those cfg files (by exposing the functions used by sm_dump_netprops to pawn). should make a lot of things a lot easier.
also allows for a nicer handling of array-props.
expect an update in the next few days.

Matheus28 11-22-2010 12:43

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Well, good idea, or you could check if there is a recent dump, if not, generate a dump and parse it.

Thrawn2 11-26-2010 12:52

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Quote:

Well, good idea, or you could check if there is a recent dump, if not, generate a dump and parse it.
parsing is overrated ;)

i've started working on that extension i promised. code and linux builds for l4d2 and tf2 can be found in the git repository.
it allows you to iterate over all netprops in pawn the same way like sm_dump_netprops does. basically like this:
PHP Code:

#include <sourcemod>
#include <netprops>

public OnPluginStart() {
    
DumpNetpropsLikeSM(GetSendTableByNetclass("CTFPlayer"), 0);
}

public 
DumpNetpropsLikeSM(Handle:hSendTablelevel) {
    new 
iCount GetNumProps(hSendTable);
    new 
String:sPad[16];
    for(new 
0leveli++)
        
Format(sPadsizeof(sPad), "%s "sPad);

    for(new 
0iCounti++) {
        new 
Handle:hProp GetProp(hSendTablei);

        new 
String:sName[64];
        
GetPropName(hPropsNamesizeof(sName));

        new 
String:sType[64];
        if(!
GetTypeString(hPropsTypesizeof(sType))) {
            
Format(sTypesizeof(sType), "%i"GetType(hProp));
        }

        if(
GetType(hProp) == DPT_DataTable) {
            new 
Handle:hDataTable GetDataTable(hProp);
            new 
String:sDataTableName[64];
            
GetTableName(hDataTablesDataTableNamesizeof(sDataTableName));

            
LogMessage("%sSub-Class Table (%i Deep): %s (offset %d)"sPadlevelsDataTableNameGetOffset(hProp));
            
DumpNetpropsLikeSM(hDataTablelevel+1);
        } else {
            
LogMessage("%s-Member: %s (offset %d) (type %s) (bits %d)"sPadsNameGetOffset(hProp), sTypeGetBits(hProp));
        }

    }


next on the list:
rewrite tEntDev meaning basically: throw away keyvalues crap and be nicer to the tries.
also: find someone to provide windows builds.

Matheus28 11-26-2010 12:54

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
By the way, add a menu so we can select what props we want to hook :)

Thrawn2 11-27-2010 10:29

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
1 Attachment(s)
so, i've rewritten the core plugin to get its data from the extension.
i didnt update the OP yet, because this has to be tested more to make sure it works as intended.

so, here we go:
  • uses the extension, no more cfg files or netprop dump parsing.
  • changed the way netprops are being saved, allowing new features
    • netprop-arrays like m_iAmmo are being saved properly
    • a lot of previously missed netprops are now being saved
    • you can do stuff like sm_ted_set m_iAmmo->001 32
  • added a new entity selection method (idea from Matheus28, thank you)
    • sm_ted_listselect lists all entities
    • use sm_ted_selectid to select one of them for further inspection.
  • added option to log everything to file, use sm_ted_log <filename> to start and sm_ted_log without parameters to stop logging.

latest source for the extension based version can always be found in the corresponding branch.

the package includes linux extension binaries for l4d2 and orangeboxvalve (tf2 etc).

AtomicStryker 11-27-2010 11:16

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
I tried to fix you up with a Visual C project file and a windows compile, but there seems something wrong with a function in the source

PHP Code:

extension.cpp(231): error C2039'PEntityOfEntIndex'Is not an element of 'IVEngineServer' 


Thrawn2 11-27-2010 12:04

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
1 Attachment(s)
oups, thats from a function thats not really needed and not used atm.
i've removed it from the extension, so that problem should be gone.
thanks a lot!

AtomicStryker 11-27-2010 12:48

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
2 Attachment(s)
Here, ive attached a compile-worthy Source Package and the compiled windows ext for L4D2 and L4D1 (doesnt load by plugins ... i had to add an autoloader).

There's project templates for L4D, L4D2 and OB for correctly setup SDK folders (See 'Compiling Sourcemod' in wiki). I dont have the OB SDK installed, else i would have compiled that for win aswell.

Thrawn2 11-27-2010 15:07

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
alright, that got me going.

Here are the most recent builds
  • Left 4 Dead (Win) (Linux)
  • Left 4 Dead 2 (Win) (Linux)
  • Orangebox Valve (CSS / TF2 / DODS / HL2DM / GMOD) (Win) (Linux)
  • Orangebox (OB Mods-ONLY [ZPS, AOC, PVKII, etc.]) (Win) (Linux)
  • Episode 1 (EP1 [Insurgency, Eternal Silence, other EP1 mods.]) (Win)
  • Alien Swarm (Win)
  • Dark Messiah (Win)

mostly untested.

chinagreenelvis 11-27-2010 21:55

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
"File extension 'cmds.smx' is not allowed."

Tried two different methods of uploading this file to my server. Nether is working. I renamed the file to tEntDevcmds.smx and uploaded.

"Unknown command: sm_ted_selectself"

The plugin is not working for me...

Thrawn2 11-28-2010 03:59

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
whut? both things you've tried should have worked.
this is not a problem with this plugin, but with your server i guess.
who is reporting that "file-extension not allowed" message? i'll bet your serverhoster, so this is not a plugin related problem, it's just that your serverhosters webupload (?) checks file-extensions after the first (not the last) dot. just rename all plugins and strip them of that additional dot. or use a real ftp client.
i'm also guessing that you've only uploaded the cmds plugin and none of the others (cause you've only had issues with that one), which ofc doesnt work either.

your post doesnt provide any information tbh. have your tried the extension or the stand-alone version? what plugins did you upload, just the cmds one? etc etc. elaborate more pls. giving a list of your loaded plugin (via sm plugins list) should help too.

chinagreenelvis 11-28-2010 11:23

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Using WinSCP, I downloaded the .zip file from page 1 and uploaded all the contents to the correct folders. The cmds file was the only one that gave me problems, all the others were uploaded fine. After I got the errors, I removed the extra dot from that file and uploaded it. I tried changing it back, but got another error. I left it alone, uploaded as tEntDevcmds.smx.

I restarted my server as I always do after installing new plugins.

When I open the console after joining my server and type in any of the plugin commands, they are unrecognized.

Thrawn2 11-28-2010 11:25

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
please post the output of sm plugins list

chinagreenelvis 11-28-2010 12:00

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Trying on my home version of srcds that I run on my laptop. SM plugins produces


"tEntDev - Aim" (0.0.2) by Thrawn
"tEntDev - Commands" (0.0.2) by Thrawn

as the only relevant plugins.

Whether I bind the commands to a key or type them in the client console, I get an unrecognized command response. However, on my server console, I see that the plugin is producing the following message:

[SM] Native "TED_SelectEntity" reported: Plugin owning this native is currently paused.

Edit: this only happens when I connect to my server directly and not through a lobby. If I use a lobby, I don't get server messages, only the unrecognized command response.

chinagreenelvis 11-28-2010 12:21

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
Installed SDKHooks to make sure that wasn't part of the problem. The error logs for my server produces:

L 11/28/2010 - 12:13:58: SourceMod error session started
L 11/28/2010 - 12:13:58: Info (map "c8m1_apartment") (file "errors_20101128.log")
L 11/28/2010 - 12:13:58: [SM] Plugin encountered error 25: Call was aborted
L 11/28/2010 - 12:13:58: [SM] Native "SetFailState" reported: Cant find netprops data at addons\sourcemod\configs\tEntDev\netprops.l4d .cfg
L 11/28/2010 - 12:13:58: [SM] Displaying call stack trace for plugin "tEntDev.smx":
L 11/28/2010 - 12:13:58: [SM] [0] Line 41, tEntDev.sp::OnPluginStart()

chinagreenelvis 11-28-2010 12:22

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
sm plugins list shows an error for tEntDev.smx, the other three are loading properly

chinagreenelvis 11-28-2010 12:42

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
I just tried this version instead: https://github.com/thraaawn/tEntDev/tree/useExtension

Downloaded the .zip file from your site, deleted and reinstalled the latest snapshots of sourcemod. Tried with both 1.3.6 and 1.4. Got the following error:

[SM] Unable to load plugin "tEntDev.smx": Native "GetSendTableByNetclass" was not found

Should I also mention that I'm using this on an L4D2 server?

chinagreenelvis 11-28-2010 12:57

Re: [ANY] tEntDev v0.0.2 (2010-11-20)
 
I seem to have gotten around the problem by using the original version on page one and duplicating the l4d2 config file and renaming it for l4d. Everything is working as it apparently should...

comp_noob 12-04-2010 03:43

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
seems like something is wrong... i get this message:
PHP Code:

L 12/04/2010 16:39:05: [SMUnable to load plugin "tEntDev.smx"Native "GetSendTableByNetclass" was not found 

and i'm using the build for alien swarm...

Thrawn2 12-04-2010 04:08

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
currently tEntDev doesnt dynamically load the extension. sorry for that, i've already fixed this in git. you've got two options, a) update the tEntDev.smx from the repository here or b) create a empty file in you extensions directory and name it netprops.autoload.

sorry for that, as soon as is have some more changes in i will update the package.

Silvers 12-04-2010 08:46

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
sm_ted_listselect truncated the 126th index, which displays: " 126 CFuncSimpleLadder func_simplela"

Also it would be nice to have a blank line between each update of sm_ted_watch. For example I do sm_ted_selectself and move around, but so many variables are changed, I cannot easily see what block was changed from the previous and from second.

Excellent tool and very helpful, thanks.

comp_noob 12-04-2010 10:34

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
sm_ted_listselect does not work properly for alien swarm, it spews a whole log of unreadable rubbish in the console... and when i used sm_ted_select, the marine that you are currently controlling is always selected instead of the entity my mouse is aiming at...

Thrawn2 12-04-2010 11:03

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
Quote:

Originally Posted by comp_noob (Post 1362872)
sm_ted_listselect does not work properly for alien swarm, it spews a whole log of unreadable rubbish in the console...

works fine here. a small part of the output i'm getting:
Code:

  238 CBaseEntity                    asw_spawner
  239 CBaseEntity                    asw_spawner
  240 CBaseEntity                    asw_spawner
  241 CBaseEntity                    asw_spawner
  242 CBaseEntity                    asw_spawner
  243 CBaseEntity                    asw_spawner
  244 CBaseTrigger                  trigger_once
  245 CBaseTrigger                  trigger_once
  246 CBaseTrigger                  trigger_once
  247 CBaseTrigger                  trigger_once
  248 CBaseEntity                    infodecal
  249 CBaseEntity                    infodecal
  250 CBaseEntity                    infodecal
  251 CBaseEntity                    infodecal
  252 CASW_Prop_Physics              prop_physics
  253 CASW_Prop_Physics              prop_physics
  254 CASW_Prop_Physics              asw_barrel_explosive
  255 CFire                          env_fire
  256 CFire                          env_fire
  257 CFire                          env_fire
  258 CFire                          env_fire
  259 CFire                          env_fire
  260 CFire                          env_fire
  261 CBaseEntity                    asw_spawner
  262 CBaseTrigger                  trigger_asw_jump
  263 CBaseEntity                    info_target
  264 CBaseTrigger                  trigger_once
  265 CBaseEntity                    asw_spawner
  266 CBaseEntity                    asw_spawner
  267 CBaseEntity                    asw_spawner
  268 CBaseEntity                    asw_spawner
  269 CBaseEntity                    asw_spawner
  270 CSprite                        env_sprite
  271 CBaseEntity                    asw_spawner
  272 CBaseEntity                    asw_spawner
  273 CBaseEntity                    asw_spawner
  274 CBaseEntity                    asw_spawner
  275 CBaseEntity                    asw_spawner
  276 CBaseEntity                    asw_spawner
  277 CASW_Door                      asw_door
  278 CASW_Door_Area                trigger_asw_door_area
  279 CBaseEntity                    logic_auto

please paste parts of your output.


Quote:

Originally Posted by comp_noob (Post 1362872)
and when i used sm_ted_select, the marine that you are currently controlling is always selected instead of the entity my mouse is aiming at...

uhm, i guess your marine is always in the center of the screen? And thats whats GetClientAimTarget() is checking. It does not know it has to get the aim target in a different way.
AlienSwarm is different in many aspects...

Thrawn2 12-04-2010 11:25

Re: [ANY] tEntDev v0.1.1 (2010-12-04)
 
Updated to v0.1.1

Changelog:
  • Added double include check
  • Added dynamic auto loading of the extension.
  • Added library checks for all the subplugins
  • Commented include files. Finally...
  • Added initial version of MenuSelect as suggested by Matheus28 (thx!)
  • Added a separator as suggested by Silvers (thx!), control it via the sm_tentdev_separator cvar
  • and a cvar for the interval time, sm_tentdev_watchinterval
  • Allow ignoring of combined netprop names (e.g. m_iAmmo->001)
  • Added IgnoreCommon with example list. This allows to predefine some lists with netprops you want to ignore often.

psychonic 12-04-2010 17:12

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
Quote:

Originally Posted by [AAA] Thrawn (Post 1362888)

uhm, i guess your marine is always in the center of the screen? And thats whats GetClientAimTarget() is checking. It does not know it has to get the aim target in a different way.
AlienSwarm is different in many aspects...

You would need the marine's aim target rather than the client's.

comp_noob 12-04-2010 23:54

Re: [ANY] tEntDev v0.1.0 (2010-11-28)
 
Quote:

Originally Posted by [AAA] Thrawn (Post 1362888)
please paste parts of your output.

ok, here's what i get, when i added bots in a multiplayer game:
PHP Code:


PKT  
>>  ..&#65533;&.dH(l***************************............ 0404c426 07644828 6caeacc8 8d2e8d2e 0f040404 04040404   
PKT  >>  ..&#65533;******************n*********.***************************L.....*********... 0404a4cc cdee8bac 6e8e0eae cecc4c01 00020101 b9810119   
PKT  >>  .&#65533;****************************.*********{s*********.******************{;*********s...*************************** 0a9abafa ba2a0b83 7b73fb0a aaa37b3b ab730301 099bbbfb   
PKT  >>  &#65533;+.*********{s*********.******************{;*********sS..@@@nb@********* ba2b0b83 7b73fb0a aba37b3b ab735300 80404040 6e624086   
PKT  >>  &#65533;***************************ʦ************************************@@@@@@@@@@*************************** a6daded6 caa6e8c2 c6d64040 40404040 40404040 cadcecbe   
PKT  >>  &#65533;*********************************************************************************.. ......************************************/ e6daded6 cae6e8c2 c6d61400 20101090 1b1990a1 a0a9ab2f   
PKT  >>  (&#65533;7*********/(*********************************************9....8*********7*********/8****************** 28b937b8 2f28b4bc b9b4b139 10101010 38b937b8 2f38b4bc   
PKT  >>  &#65533;******************9.....*********f.d(h******************.J*********.*********.. b9b4b139 05000804 04e46606 642868ea ea0b4aee 0dee0b0a   
PKT  >>  -o.ml.....N&#65533;.*********..-o.mlN.. 2d6f2e6d 6c0e0404 04044eee 0dee0b0e 2d6f2e6d 6c4e0100   
PKT  >>  ...&#65533;*********....*********++r*********K******************....... 020101b9 a1011912 0a9b2b2b 72a34ba3 cb030101 01010101   
PKT  >>  ....&#65533;************************************.*********s+*********S..@@@nj@********* 01010109 9bbbfb9a 830bbb73 2b935300 80404040 6e6a4086   
PKT  >>  &#65533;************************************************************************ྮ************************************ܾ****************************************************** 82a6aebe a0d2c6d6 eae0beae cac2e0de dcbeaeca d8c8cae4   
PKT  >>  @&#65533;******************************************************************************************************************************.. ... 40c2e6ee bee0d2c6 d6eae0be eecad8c8 cae41400 20101090   
PKT  >>  ...!&#65533;******************2*************************************29......... 1b1b9021 a1b0b932 2ab9b4b3 b3323910 10101010 10101010   
PKT  >>  :&#65533;***************************2******************7******************2.....******************.d(h********* 3ab9b4b3 b332b9af 37b7b132 05000804 04e4e606 642868ea   
PKT  >>  &#65533;H******************.*********+.*********.*********m******************..$l******************L********* ea8b48ee cdadec2b 88cc2ecc 6dac8c0c 04246cee ee8b4cee   
PKT  >>  &#65533;.L.....******************...*********************************************{***************************B********* cdad4c01 00020101 b9c10119 0a9abafa 82927b83 fb8242cb   
PKT  >>  &#65533;K.*********.....*********{***************************C˛K.*********S..@ 9b4b1b9b 03010101 81937b83 fb8243cb 9b4b1b9b 53008040   
PKT  >>  @@nr@&#65533;***************************************************************ྠ******************************************************@@ 40406e72 408682a6 aebea0e4 dee0bea0 d0f2e6d2 c6e64040   
PKT  >>  @@&#65533;***************************************************************ؾ*********************************************************************************.. 4040c2e6 eebec4c2 e4e4cad8 becaf0e0 d8dee6d2 ecca1400   
PKT  >>   ......&#65533;***************************/******************7****************** ******************0... 20101010 1c1890a1 a0a9ab2f a2b737b9 af20b9b2 30101010   
PKT  >>  ....:&#65533;***************************2*********************************************/******************7******************0****************** 10101010 3ab9b4b3 b332b9af b0b9bb2f b2b737b9 af30b9b2   
PKT  >>  0......'.d(h******************.J*********.*********..-o. 30050008 04040427 06642868 eaea0b4a ee0dee0b 0a2d6f2e   
PKT  >>  ml.....N*********.*********..-o.mlN..... 6d6c0e04 0404044e ee0dee0b 0e2d6f2e 6d6c4e01 00020101   
PKT  >>  ******************...*********************************************{***************************B˛K.*********.... c1910119 0a9abafa 82927b83 fb8242cb 9b4b1b9b 03010101   
PKT  >>  .*********{***************************C˛K.*********S..@@@pf@*************************** 81937b83 fb8243cb 9b4b1b9b 53008040 40407066 408682a6   
PKT  >>  *********************************************ྠ******************************************************@@@@********************************************* aebea0e4 dee0bea0 d0f2e6d2 c6e64040 4040e0e4 dee0bee0   
PKT  >>  ******************************************************.. ......!(******************9*********7<. d0f2e6d2 c6e61400 20101010 1c1a9021 28b4bc39 a1373c10   
PKT  >>  ............*********:******************/8******************9*********7< 10101010 10101010 10101010 b33ab7b1 2f38b4bc 39b1373c   
PKT  >>  ......*********.dH(l************************************M....... 05000804 0404a706 6448286c ae8ce8ed 4d0e0404 04040404   
PKT  >>  .....Ĭ*********m***************************MN.....******************.. 04040404 04c4acce 6dec8bec ed4d4e01 00020101 c1b10119   
PKT  >>  ..*********+******************K;;+*********.........******************K; 120a9b2b a3924b3b 3b2b9303 01010101 01010101 a1934b3b   
PKT  >>  ;+******************zs.+S..@@@pn@*************************************************************** 3b2b93fb 7a731b2b 53008040 4040706e 408682a6 aebe86de   
PKT  >>  *********************************************侂***************************@@@********************************************************************************* dae0eae8 cae4be82 e4cac240 4040e8e4 d2cececa e4bec2e6   
PKT  >>  *********************************************************************************************************************.. ...... eebec6de dae0eae8 cae4bec2 e4cac214 00201010 101c1c90   
PKT  >>  ***************************************************************0*********7*********/*********43*********2....*************************** a1a0a9ab afabb230 b837b72f a93433b6 32101010 90b0b9bb   
PKT  >>  ***************************0*********7*********/*********43*********2......'
.d(h afbbb230 b837b72f b93433b6 32050008 04040427 07642868   
PKT  
>>  &#65533;******************,.************************************.-L*********l...$l*************************** eaeaebaa 2c0ceecd edcb882d 4cae6c0e 0404246c eeeeebae   
PKT  >>  ,.&#65533;******************ˌ-L*********lN.....ɑ...****************** 2c0ceecd edcb8c2d 4cae6c4e 01000201 01c99101 190a9aba   
PKT  >>  &#65533;.bK+s******************.z***************************+....***************************.cK fa1a624b 2b73a3fb 1a7a9383 9b2b0301 01099bbb fb1a634b   
PKT  >>  +s&#65533;*********.{***************************+S..@@@rl@********************************************* 2b73a3fb 1a7b9383 9b2b5300 80404040 726c4086 84c2e6ca   
PKT  >>  &#65533;******************************************************@@@@@@@@@*************************************************************** a8e4d2ce cecae440 40404040 40404040 e8e4d2ce cecae4be   
PKT  >>  &#65533;***************************.. ...*********..!************************************"7*********4*********< dedcc6ca 14002010 10909c1b 9021a1b0 b9b22237 ba34ba3c   
PKT  >>  ..........&#65533;***************************9******************;*********29... 10101010 10101010 1090b0b9 bbaf39b8 b03bb732 39050008   
PKT  >>  ..$..dH(l&#65533;*********J.******************L....... 04042407 07644828 6cae8c4a 2eedecac 4c0e0404 04040404   
PKT  >>  ..&#65533;N.******************L***************************m*********L.....******************.. 0404844e 2eedecac 4ceeebcd 6dac4c01 00020101 c9c90119   
PKT  >>  ..&#65533;+******************K;;+*********.........******************K; 120a9b2b a3924b3b 3b2b9303 01010101 01010101 a1934b3b   
PKT  >>  ;+&#65533;*********zs.+S..@@b``@************************************ʨ********* 3b2b93fb 7a731b2b 53008040 40626060 408684c2 e6caa8e4   
PKT  >>  &#65533;************************************@@@.                d2cececa e4404040 80 

i can't copy the whole page of the console output, just a part of it... i realised that you will get this if you add bots to the game.. haha guess i can't add bots if i want to use this plugin..


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