Re: [ANY] tEntDev v0.0.2 (2010-11-20)
Updated to v0.0.2:
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
gj, really usefull
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
this is the best plugin ever made, hands down
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
You might want to check your game detection
This happened on launching a l4d2 server PHP Code:
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
ack.
i'm going to rewrite this anyway and get rid of the need for those cfg files (by exposing the functions used by sm_dump_netprops to pawn). should make a lot of things a lot easier. also allows for a nicer handling of array-props. expect an update in the next few days. |
Re: [ANY] tEntDev v0.0.2 (2010-11-20)
Well, good idea, or you could check if there is a recent dump, if not, generate a dump and parse it.
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
Quote:
i've started working on that extension i promised. code and linux builds for l4d2 and tf2 can be found in the git repository. it allows you to iterate over all netprops in pawn the same way like sm_dump_netprops does. basically like this: PHP Code:
rewrite tEntDev meaning basically: throw away keyvalues crap and be nicer to the tries. also: find someone to provide windows builds. |
Re: [ANY] tEntDev v0.0.2 (2010-11-20)
By the way, add a menu so we can select what props we want to hook :)
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Re: [ANY] tEntDev v0.0.2 (2010-11-20)
1 Attachment(s)
so, i've rewritten the core plugin to get its data from the extension.
i didnt update the OP yet, because this has to be tested more to make sure it works as intended. so, here we go:
latest source for the extension based version can always be found in the corresponding branch. the package includes linux extension binaries for l4d2 and orangeboxvalve (tf2 etc). |
Re: [ANY] tEntDev v0.0.2 (2010-11-20)
I tried to fix you up with a Visual C project file and a windows compile, but there seems something wrong with a function in the source
PHP Code:
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