Re: [L4D2] No Mercy Elevator Fix
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* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
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Mostly co-op, experimental version of [L4D2] No Mercy Elevator Fix
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I'll admit, this is a bit overkill, but it definitely prevents any cases of the survivors managing to fall through (although I probably can't say the same for the decoys), even if it becomes immersion-breaking. Oof.
The way this plugin works is by creating a static clone of the elevator located in an obscure place in the skybox, attaching teleports to the elevators that activate upon either the button press or the real elevator reaching a floor. Using the original version as a base, I ended up discarding most of the code from there and used the I/O system for a lot of things. Code:
WARNING: This is potentially incompatible with the other, original fix version.-= ConVars =- l4d2_coopelevatorfix_team4 [0/1] = Create 'The Passing' bots to take places in real elevator to attempt to fool Infected players. Cannot adjust for actual survivors, and can bug out. -= Bugs =- - Lighting for the survivors in the fake elevator will end up looking unnatural. - Flashlights will begin to flicker inside the fake elevator. - The plugin does not account for any changes to the survivor group from the intended L4D1 set when using decoys for Versus. - <Potential> The method of detecting the decoys may have a chance to fail. |
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