Re: Player between a Rectangle
it should note it uses abs-origin, not eye-pos
nice job, if only it can be used to detect player stuck *cough check hull doesnt capture everything*? |
Re: Player between a Rectangle
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Re: Player between a Rectangle
This uses too big assumptions to be useful.
It assumes that the cube is parallel with the axis in every direction. 2 points is not enough to define a cube without those assumptions, though. |
Re: Player between a Rectangle
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Re: Player between a Rectangle
This is awesome. Lets modders set up special areas in a map without trigger_multiple.
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Re: Player between a Rectangle
...but trigger_multiple will save many CPU cycles.
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