[CSS] Buy relive
1 Attachment(s)
CSS: Buy relive Plugin cvar'sAllows players to buy relive(respawn)
Сlients сommands say or say_team:
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Re: [CSS] Buy relive
Good idea, will test it on my server with $15000 cost ;].
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Re: [CSS] Buy relive
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Re: [CSS] Buy relive
great idea
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Re: [CSS] Buy relive
Devzirom is it possible for You to add a ConVar:
sm_buy_relive_buytime 0.50 (Min = 0.25; Default = 1.0; Disabled = 0.0) - Every value greater than "0.0" allows ReLived player to buy weapons and stuff (at his BuyZone) for a specified amount of time (in Minutes). Even, if standard mp_buytime has already expired, so sm_buy_relive_buytime should override it's functionality for ReLived players. And I also think that the sm_buy_relive_buytime timer should be resetted on RoundEnd to avoid any problems, when someone will ReLive just before RoundEnd. |
Re: [CSS] Buy relive
Can simply return to the player its armor and the weapon (if other players haven't picked up)?
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Re: [CSS] Buy relive
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1) One player ReLives for x$ and gets all his stuff back. 2) Other player also ReLives for x$ with knife + pistol only, cause someone took his weapon (what happens quite often). So the only 2 senseful methods are: 1) ReLived player always gets his stuff back. 2) ReLived player gets ability of buying stuff for x.x minutes (extended mp_buytime). |
[CSS] Buy relive 2 beta
1 Attachment(s)
[CSS] Buy relive 2 beta The сvar is added: sm_buy_relive_buytime = Time in seconds in which flow players can buy items again, (def. 0) Mr. GrO, test it! I wait for Your results! note: The variable mp_buytime installs value 1440.0 - don't pay attention to it |
Re: [CSS] Buy relive
Nice work, thanks.
But what, if I want my mp_buytime to stay at 0.25? |
Re: [CSS] Buy relive 2 beta
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PHP Code:
Thus, we obtain the following: buyzone always available 2. PHP Code:
3. PHP Code:
----------------- Other methods, I do not know |
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