How to render a brushentity?
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So how to do it? |
Re: How to render a brushentity?
You do know that brushes are entites too( Wall=worldspawn, breakable=func_breakable, door=func_door or func_rotating, etc ), don't you?
If it doesn't work, then it may be because it is part of the wordspawn, entities, that are the outlines of the map. Those cannot have properties like this, cannot be linked to entity classes. |
Re: How to render a brushentity?
It does'nt work on breakable's, door's, rotating's or entities that are a brush.
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Re: How to render a brushentity?
Well, that's this ancient engine's limit it seems... it can copy and (whatever it does next, I can only guess) models so that it makes the glowshell but obviously can't copy (etc...) map brushes to make them glowshells.
You can, however, change their color. |
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