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-   -   [TUT][Modelling] How to make p_, w_ models + other stuff (https://forums.alliedmods.net/showthread.php?t=141025)

GAARA54 10-18-2010 17:51

[TUT][Modelling] How to make p_, w_ models + other stuff
 
10 Attachment(s)
[TUT] How to make p_, w_ models + other stuff

Credits:
Koshak - for his video tutorial how to change knife in v_knife model
GAARA54 - this tutorial

Cs 1.6 have 3 model's for weapon:
v_ - view model (you see this model in your hands)
p_ - player model (you see this model in other player hands)
w_ - world model (you see this model on a ground when you drop weapon)
How to make p_ and w_ model's for weapon when you have only v_ model ?
It very easy

look at an example of this v_ model:

http://forums.alliedmods.net/attachm...1&d=1187471749


Put v_ak47 in any folder
Open milkshape3d
Go to: Tools -> Half-Life -> Decompile Normal HL MDL File
Decompile our v_ak47 model

Then go to:
File -> Import -> Half-Life SMD

What we see ?

http://forums.alliedmods.net/attachm...1&d=1287436734

We see many animations and 3 reference:
lhand.smd - left hand
rhand.smd - right hand
f_ak47_template.smd - (reference of ak-47) it what we need

Import f_ak47_template.smd
IMPORTANT: put tick only on TRIANGLES

then put standart cs 1.6 w_ak47 model in any folder
decompile: Tools -> Half-Life -> Decompile Normal HL MDL File

and import w_ak47.smd (reference of w_ model ak-47)
IMPORTANT: put tick on triangles and skeleton


What we see ?

http://forums.alliedmods.net/attachm...1&d=1287437117


we see 2 ak-47 (standart and our colored model)

Use Select button to select colored ak-47:

http://forums.alliedmods.net/attachm...1&d=1287437234

Then use 2 button: Rotate and Move
apply exactly our colored ak-47 on standart ak-47

Then use Scale button to change the size of our colored ak-47

http://forums.alliedmods.net/attachm...1&d=1287437436

Change X Y Z size of model and press "Scale"

What we see ?

http://forums.alliedmods.net/attachm...1&d=1287437521

Our AK-47 is exactly like the standart AK-47 and is suitable in size, very good

What do next ?
Go to "Groups" select standart ak-47 meshes and press "Delete" on keybord

http://forums.alliedmods.net/attachm...1&d=1287438717

Go to "Joints" select joint Line02 then select with mouse meshes of colored ak-47 and press "Assign"

http://forums.alliedmods.net/attachm...1&d=1287437829


Go to File -> Export -> Half-Life SMD
and export smd there when we decompile standart ak-47 w_ model
Export for example as 1.smd

open w_ak47.qc in decompile folder of standart ak-47 w_ model

and change:
Code:

$bodygroup studio
{
studio "w_ak47"
}

to:

Code:

$bodygroup studio
{
studio "1"
}

Copy all textures from folder where we decompile colored v_ak47, to folder where we decompile standart w_ak47

Go to Tools -> Half-Life -> Compile QC File
Compile w_ak47.qc

open w_ak47.mdl with HLMV

what we see ?

http://forums.alliedmods.net/attachm...1&d=1287438231


WOW!
we maded w_ak47 colored model from v_ak47

just as well made p_ model, exactly you can change the knife in hand in a model of a v_knife and a lot more we can attach anything to the body of the player model ...

Try to do it

Colored v_ ak-47 in attachment

GAARA54 10-18-2010 17:52

Re: [TUT] How to make p_, w_ models + other stuff
 
1 Attachment(s)
lol, not enough room for all images)

Arkshine 10-18-2010 17:58

Re: [TUT] How to make p_, w_ models + other stuff
 
Nice, I always wanted to know how to do that, it sounds pretty easy indeed. :p

And what about about non-standard weapon ?

GAARA54 10-18-2010 18:51

Re: [TUT] How to make p_, w_ models + other stuff
 
Quote:

And what about about non-standard weapon ?
You mean like [ZP] Extra Item Grenade Launcher ?

if yes... if i'm not mistaken [ZP] Extra Item Grenade Launcher using events from ak_47
so for this extra item we must make models on skeleton of ak_47

Arkshine 10-18-2010 19:23

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
You have plenty of weapons from CS or HL which don't look like the "normal" CS weapons, my question is how you do for them ? It should have another way to make such view with non-standard weapons.

makiza 10-18-2010 19:54

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by Arkshine (Post 1328880)
You have plenty of weapons from CS or HL which don't look like the "normal" CS weapons, my question is how you do for them ? It should have another way to make such view with non-standard weapons.

well this can be useful when a model is causing consistency errors in a server, you can do this or just put mp_consistency 0 in the server.

Notes:
-when you are rigging a P_model almost all P_references use the "line03" bone, although it can be "sg552" or any other, usually the last bone is the one you need
Once done delete the default p model reference.

-you not need necesarilly put the reference as "1.smd" and edit the .QC file!
just overwrite the original reference and just add the textures.

!Morte 10-18-2010 20:03

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
This is easy, but a lot of people don't know how can do a p_ and a w_ models.

Nice tutorial. :)

abdul-rehman 10-19-2010 05:36

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
NIcely Done GJ
here's your gift :crab:

ollegicch 10-19-2010 05:41

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
GJ!)

GAARA54 10-19-2010 08:58

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Thanks :wink: i think it useful tutorial

albert123 10-20-2010 06:42

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
I think make p_ w_ is not hard.. But p_ file waste my time too much :)

kingofking1105 10-22-2010 06:49

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Thanks, it very useful, by the way, can you tell me how to convert the V model to P and W model?

LudaGe 10-30-2010 09:31

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
cool
gj GAARA ;)

ANTICHRISTUS 10-30-2010 15:02

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Every day I discover fascinating threads like this one :up:
well. I am testing to make my own p_ and w_ models, cause I have too many nice models without them.
but I encountered a problem :shock:. this file: f_ak47_template.smd, can't be found when I decompiled a model converted from CS:S. or from cs condition zero like this one: http://www.fpsbanana.com/skins/71241.
any ideas please ? :|

Shidla 10-31-2010 05:45

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
4 Attachment(s)
Quote:

f_ak47_template.smd
It's just example

http://www.fpsbanana.com/skins/download/71241 - if u decompil w_ model, u can see list of files:
Quote:

eotech553.bmp
Frame.bmp
Glass.bmp
idle.smd
Mag.bmp
Rail.bmp
w1.smd
w2.smd
w3.smd
w_ak47.qc
U must Import "w1.smd", "w2.smd", "w3.smd" to MilkShape

http://forums.alliedmods.net/attachm...1&d=1288519593

http://forums.alliedmods.net/attachm...1&d=1288519618

http://forums.alliedmods.net/attachm...1&d=1288519637

ANTICHRISTUS 10-31-2010 07:12

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by Shidla (Post 1338102)

ok! thanks. I will try with similar model converted from cs:s by alvaro.
and if I succeeded, I'll post it !
thanks again ! :up:

Dabb 11-03-2010 08:39

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
1 Attachment(s)
can you make me the p_ and w_ models of this saber bcouz i can't

Shidla 11-03-2010 09:22

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
2 Attachment(s)
Dabb, i think u not try...

http://forums.alliedmods.net/attachm...1&d=1288790535

Dabb 11-03-2010 09:53

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
actually i tried but i failed ... i've done something wrong and ...
thx a lot for models :)

ANTICHRISTUS 11-03-2010 09:57

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
2 Attachment(s)
I have better :mrgreen:
darth Maul saber
Darth Vader + Colored Sabers
and Weapon Model Replacement for molels and sound replacement! :shock:

ANTICHRISTUS 11-10-2010 15:18

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
3 Attachment(s)
finally I found time to convert models.
I still have problems with the nikonov skin, but I want to made it without any help.
today I had some time, and I made the p_model of a very nice AK47.
http://www.mediafire.com/file/0zn6iy...ing%20butt.zip

https://forums.alliedmods.net/attach...1&d=1289419429

https://forums.alliedmods.net/attach...1&d=1289419429

http://forums.alliedmods.net/attachm...1&d=1289422980

firstly we need to understand the software, we must try and try ...
It can fail at the first attempt, but later we may be masters.

special thanks to Gaara54 for the tutorial and Shilda for the help.

georgik57 11-10-2010 17:21

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by ANTICHRISTUS (Post 1346733)
finally I found time to convert models.
I still have problems with the nikonov skin, but I want to made it without any help.
today I had some time, and I made the p_model of a very nice AK47.
http://www.mediafire.com/file/0zn6iy...ing%20butt.zip

https://forums.alliedmods.net/attach...1&d=1289419429

https://forums.alliedmods.net/attach...1&d=1289419429

http://forums.alliedmods.net/attachm...1&d=1289422980

firstly we need to understand the software, we must try and try ...
It can fail at the first attempt, but later we may be masters.

special thanks to Gaara54 for the tutorial and Shilda for the help.

nice job

ANTICHRISTUS 11-11-2010 04:58

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by georgik57 (Post 1346807)
nice job

thanks.
there is similar one in fpsbanana, see the difference. :nono:


makiza 11-11-2010 11:37

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by ANTICHRISTUS (Post 1347061)
thanks.
there is similar one in fpsbanana, see the difference. :nono:



the difference is that you donīt need so much detail for a p_ and a w_ model, also it can have consistency errors of you play with this in normal cs

albert123 11-11-2010 12:36

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Don't worry, before creat server . Open console and type mp_consistency 0 and all p_ w_ work good. But all my friend don't get any consistency error when they use p_ w_ which created by them.. :D

makiza 11-11-2010 14:40

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by albert123 (Post 1347288)
Don't worry, before creat server . Open console and type mp_consistency 0 and all p_ w_ work good. But all my friend don't get any consistency error when they use p_ w_ which created by them.. :D

yes but playing it online (in other servers) can have the consistency error (except for zp which always mp_consistency is 0)

ANTICHRISTUS 11-11-2010 14:53

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

the difference is that you donīt need so much detail for a p_ and a w_ model
the original p_model of this game was different and ugly (found in my game directory).
Quote:

also it can have consistency errors of you play with this in normal cs
I test models in normal game before posting. so it works wonderfully :up:

also a weapon activated from a server works anyway (using weapon model replacement for exemple).
my first model was a fiasco, had forms like a porcupine. it crashed the local game, but worked via the server.

I have other nice skins of ak47, an94 ... I will post them if finished :wink:

albert123 11-12-2010 00:15

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
@mazika: Yeah, when i play in a classic match game server, i never use any model ( only use default) bcoz it make me bother.. But when i play ZP, i use my favourite models in my own cs..
All v_ , w_ always work good, but p_ isn't sure.

ANTICHRISTUS 11-23-2010 17:03

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
2 Attachment(s)
http://www.fpsbanana.com/skins/52406
http://foxtrot.fpsbanana.com/ss/srends/thm_38284.jpg

http://www.fpsbanana.com/skins/97961
http://image.fpsbanana.com/ss/srends/thm_97961a.jpg
use the w_model in the archive, it is better than the provided from fps banana! :wink:

albert123 11-23-2010 20:16

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Njce pjstol..

zombiiiizzz 11-24-2010 11:00

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
GAARA54 can u make a tutorial for custom nades models? with p_ and w_ support? thx.

GAARA54 11-24-2010 11:23

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by zombiiiizzz (Post 1355719)
GAARA54 can u make a tutorial for custom nades models? with p_ and w_ support? thx.


it makes just as the weapons models

zombiiiizzz 11-24-2010 12:29

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
yeah, i meant a plugin like example, so that we just replace models. :D

ANTICHRISTUS 11-24-2010 14:11

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
2 Attachment(s)
to replace the models: Weapon Model Replacement
need some grenades ? https://forums.alliedmods.net/showpo...33&postcount=1

and I am making the world_model of a crazy bomb. be patient ! :mrgreen:

albert123 11-24-2010 19:05

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by GAARA54 (Post 1355737)
it makes just as the weapons models

this tut 's helpful to create a props model for map :D.. Like car,box, container, every world model.

ANTICHRISTUS 11-25-2010 13:39

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
4 Attachment(s)
THE CHUCKY GRENADE !!!



as promise, I finished the w_model of the chucky grenade.

the first models I made, crashed the local game. then I decided to make a real big doll, with a knife in its hand.
it was very dificult for me to compile the doll and the knife together (I am a beginner!). but finally it's done.

https://forums.alliedmods.net/attach...1&d=1290710904

to install the skins on a server we need: the Weapon Model Replacement. you have to choise between two world models: w_ChuckyGrenade_dk.mdl and w_ChuckyGrenade_bk.mdl (dry knife and bloody knife)

remark: the "uncap" sound (pinpull.wav) was modified in the v_model. so, to install it correctly you need this plugin: very simple prechase mod. just install it, creat the precache.ini and inside, write this:
Code:

sound/weapons/chucky_pinpull.wav
sorry, I cant test the player_model (p_ChuckyGrenade.mdl), suggestions and criticisms are welcome!

need to play in this map? ok: police_map

credits:
Skilly_Dan for the original model.
Manhunt.CS for the bloody knife.
REX for the remake

ANTICHRISTUS 12-23-2010 11:17

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
1 Attachment(s)
Quote:

Originally Posted by lechoo (Post 1377349)
Can someone make p_ and w_ model? (Without a strap, plz)
http://www.fpsbanana.com/skins/12130
Sorry, i can't do this.. :|


Antixianos 01-02-2011 22:52

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Gaara54,
Whenever I try to change hand models to a model, it tells me that hand size has to be same as the original.
How do I get around this? I try to put default hands into models without default hands,
But then some of them have only 1 hand texture..

makiza 01-03-2011 07:01

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Quote:

Originally Posted by Antixianos (Post 1384962)
Gaara54,
Whenever I try to change hand models to a model, it tells me that hand size has to be same as the original.
How do I get around this? I try to put default hands into models without default hands,
But then some of them have only 1 hand texture..

is because the hand is different.

is not the same a hand of cscz (1 texture) and a hand of cs 1.6 (3 textures).

so you have to rig them or find a retexture of the hand

albert123 01-03-2011 21:10

Re: [TUT][Modelling] How to make p_, w_ models + other stuff
 
Use photo shop and edit cscz textures hand to cs1.6


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