SOLID_NOT for one player.
Hi.
How i can make entity to SOLID_NOT for one player? I know, i must use FM_AddToFullPack, try with some codes but i cant do this. I try it: PHP Code:
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Re: SOLID_NOT for one player.
Try
PHP Code:
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Re: SOLID_NOT for one player.
This make entity SOLID_NOT for all player ... I want to make entity SOLID_NOT only for admins.;s
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Re: SOLID_NOT for one player.
Quote:
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Re: SOLID_NOT for one player.
its impossible editing the outgoing packets with addtofullpack cuz that will just change the client-side predictions and stuff when a player tries to go through an other player it will start predicting the movement through that person a bit and it will clutch back in place ... thats what i expect from ur code to happen.
and secondly its impossible in general to have the engine do that work for u... try making the admin when he touches a player the player becomes SOLID_NOT then when a normal player touches the SOLID_NOT player he will get pushed back somehow with velocity or origin thats ur choice... this is the only possible way to realize that. EDIT: also the best way to hook it is FM_Touch (pre) with fakemeta or PM_Move with orpheu |
Re: SOLID_NOT for one player.
I'm no sure but plugin for KZ_ maps doing what You need. Just look into this plugin
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Re: SOLID_NOT for one player.
I'm hooking this from Post and Pre and this still dont work.
This is for Blockmaker ... For Barrier CT/TT/Vip Block. |
Re: SOLID_NOT for one player.
edit: oh so its not for a semiclip plugin cuz thats what u said first
ok then hook FM_Touch when player touches the block it becomes SOLID_NOT and when he goes away do a set_task and make it back solid |
Re: SOLID_NOT for one player.
This is in standard ...
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Re: SOLID_NOT for one player.
If you dont know what i want, dont post please -.-
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