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-   -   Weapon Menu (https://forums.alliedmods.net/showthread.php?t=140503)

FragOwn 10-13-2010 03:42

Weapon Menu
 
First of all, I don't know how to explain. So I'll try.

PHP Code:

#include <amxmodx>  
#include <fun>  
#include <fakemeta>  
#include <cstrike> 

public plugin_init() {  
    
register_plugin("Weapon Menu""1.0""? ?")  
    
register_clcmd("say /weapon","cmdWeaponMenu") , 
    
register_clcmd("say_team /weapon","cmdWeaponMenu")  
     


public 
cmdWeaponMenuid ) { 
        return; 
     
    new 
menu menu_create("\rSelect Weapon:""menu_handler");
    
menu_additem(menu"Golden AK""1"0)  
    
menu_additem(menu"Golden DE""2"0)  
    
menu_display(idmenu0)  
}  

public 
handleWeaponMenu(idmenuitem)  { 
    if (
item == MENU_EXIT)  
    {  
        
menu_destroy(menu)  
        return 
PLUGIN_HANDLED  
    
}  
    new 
data[6], iName[64]  
    new 
accesscallback  
     
    menu_item_getinfo
(menuitemaccessdata,5iName63callback)  
    new 
key str_to_num(data)  
     
    switch( 
key
    { 
        case 
1:  
        {  

                
client_print(idprint_chat"You've just bought a Golden AK."
            } 
        case 
2:  
        { 

                
client_print(idprint_chat"You've just bought a Golden DE.")  
            }
        }  
     
    
menu_destroy(menu)  
    return 
PLUGIN_HANDLED  


So, when a player click "1" he will bought the Golden AK. So as the "2" which is for Golden DE. The buy command for golden ak is /goldenak and for golden de is /goldende. So I don't know what's the code for it. So I hope you could help me. There is a blank line on case 1 and case 2.

So, please help :')

Vechta 10-13-2010 03:54

Re: Weapon Menu
 
PHP Code:

#include <amxmodx>  

public plugin_init() 
{  
    
register_plugin("Weapon Menu""1.0""? ?")  
    
    
register_clcmd("say /weapon","cmdWeaponMenu") , 
    
register_clcmd("say_team /weapon","cmdWeaponMenu")  
     


public 
cmdWeaponMenuid 

    new 
menu menu_create("\rSelect Weapon:""menu_handler");
    
    
menu_additem(menu"Golden AK""1"0)  
    
menu_additem(menu"Golden DE""2"0)  
    
    
menu_display(idmenu0)  
}  

public 
handleWeaponMenu(idmenuitem)  

    if (
item == MENU_EXIT)  
    {  
        
menu_destroy(menu)  
        return 
PLUGIN_HANDLED  
    
}  
    new 
data[6], iName[64]  
    new 
accesscallback  
     
    menu_item_getinfo
(menuitemaccessdata,5iName63callback)  
    new 
key str_to_num(data)  
     
    switch( 
key
    { 
        case 
1:  
        {  
            
client_cmd(id"say /goldenak")
            
client_print(idprint_chat"You've just bought a Golden AK."
        } 
        case 
2:  
        { 
            
client_cmd(id"say /goldende")
            
client_print(idprint_chat"You've just bought a Golden DE.")  
        }
    }  
    
menu_destroy(menu)  
    return 
PLUGIN_HANDLED  


?

FragOwn 10-13-2010 04:00

Re: Weapon Menu
 
Thanks dude.


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