Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
I'm not sure if it'll break the command, but it never hurts to leave it as client.
|
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Ok , i have this error:
Code:
L 01/15/2011 - 09:23:05: [SM] Native "GetClientEyePosition" reported: Invalid client index 0Code:
Another cuestion , i should always hook say to get the command example /barril ? |
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
You can't run that command via rcon or serverconsole. Do it ingame!
You should use PHP Code:
|
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Quote:
|
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
how save laser sights box in stripper?
tried like this, but to no avail { "origin" "1618 76 416" "angles" "0 39 0" "model" "models/w_models/Weapons/w_laser_sights.mdl" "classname" "upgrade_laser_sight" } and { "origin" "1618 76 416" "angles" "0 39 0" "model" "models/w_models/Weapons/w_laser_sights.mdl" "classname" "upgrade_spawn" "count" "1" "laser_sight" "1" } |
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Do a stripper_dump command on a map that has laser sights then go to the txt file and find a code block that has upgrade_spawn. Once you do that set the two keys that determine whether it's incendiary/explosive ammo to 0 and make sure the laser_sight key is 1. I don't have a code block available to show you, so you'll have to do this.
|
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Quote:
|
| All times are GMT -4. The time now is 18:50. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.