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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZP] Extra Item: Sniper Laser Gun [SLG] (https://forums.alliedmods.net/showthread.php?t=138512)

xLeoNNN 09-18-2010 21:45

[ZP] Extra Item: Sniper Laser Gun [SLG]
 
2 Attachment(s)
.- DESCRIPTION:

this extra item, a AWP,whit name Sniper Laser Gun,is a weapon with skin,efects,particles,etc

.- features:

- the enemy dies with one bullet, particle effects, blood, etc.
- the death of the enemy, explodes into bones, with particle effects
- to shoot out a laser, which when it explodes, the thunder crashes, making a wave in the ground.

- Is My SECOND Plugin

.- CVARS :

zp_slg_particles

enable/disable particles to die

zp_slg_bullet

enable/disable
laser of the SLG

zp_slg_thunderenable/disable the thunder falls from the sky

zp_slg_oneroundenable/disable the weapon duration is one round

.- Images:
http://img683.**************/i/slg1.jpg/
http://img820.**************/i/slg2.jpg/
http://img203.**************/i/slg3.jpg/

.-Credits :

meTaLiCroSS : for its "gauss" to guide me in some events
Mr.Death : how to create the effects and use the "Temp Entity"

------------------------------------------------------------------------------
this is my Second plugin, is tested, if they find bugs, let me know
sorry for my bad English, I use translator

MisterDeath 09-18-2010 23:16

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
Good Plugin :)

Exc3ll@N 09-19-2010 01:26

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
one problem i`dont say "nieveles" is "niveles" (from screenshots XD)

.Dare Devil. 09-19-2010 03:13

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
Like Gauss weapon :D

sunx 09-19-2010 04:41

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
Ohhh yeeeeeeeeeeeeeahhh, cool ... you riped the the whole code from metallicross ... you want a "gj" now ? :wink:

abdul-rehman 09-19-2010 05:38

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
If you are uncluding fun than instead of this:
Code:
stock ham_strip_weapon(id, weapon[]) { if(!equal(weapon,"weapon_",7))     return 0         new idd = get_weaponid(weapon)         if(!idd) return 0         new wEnt         while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {}         if(!wEnt) return 0         if(get_user_weapon(id) == idd)         ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);         if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt))         return 0         ExecuteHamB(Ham_Item_Kill, wEnt)         entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))         return 1 }
Use strip_user_weapon from fun module bcoz it is more efficient and faster

xLeoNNN 09-19-2010 12:12

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
emm, thank you, the weapon is similar to metallicross, since it is an awp, only with more effects, but just give credit to metallicross.y strip_user_weapons use, but the other round, it still had the gun, so probe with ham_strip and it turned out.
but this good the extra item?, to be my second plugin :S

abdul-rehman 09-19-2010 13:03

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
Quote:

Originally Posted by xLeoNNN (Post 1303455)
emm, thank you, the weapon is similar to metallicross, since it is an awp, only with more effects, but just give credit to metallicross.y strip_user_weapons use, but the other round, it still had the gun, so probe with ham_strip and it turned out.
but this good the extra item?, to be my second plugin :S

I was not able to understand what u said and strip_user_weapon is faster as compared to ham_strip_weapon

xLeoNNN 09-19-2010 13:09

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
but as I said, not that I worked on strip_user_weapons, I removed all weapons, but in another round as I had the awp. why use ham_strip

meTaLiCroSS 09-19-2010 18:53

Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
 
Lol, as from I see, this isn't exactly a rip from my plugin. It's a simple useless plugin, because this one has the same ability as my gauss lol, so I don't see the meaning of this plugin.


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