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-   -   [TF2]TauntCrits (https://forums.alliedmods.net/showthread.php?t=137220)

ghare 07-03-2011 18:42

Re: [TF2]TauntCrits
 
Yes, now its working perfectly ;D!

Thank you!

clutchh 07-08-2011 16:21

Re: [TF2]TauntCrits
 
When compiling:

Code:

tauntcrits.sp(670) : warning 234: symbol "TF2_GetPlayerConditionFlags" is marked as deprecated: Use TF2_IsPlayerInCondition instead.

tauntcrits.sp(680) : warning 234: symbol "TF2_GetPlayerConditionFlags" is marked as deprecated: Use TF2_IsPlayerInCondition instead.


HeMe3iC 07-09-2011 10:24

Re: [TF2]TauntCrits
 
Fixed.

Drixevel 07-13-2011 08:53

Re: [TF2]TauntCrits
 
Code:

L 07/13/2011 - 06:37:07: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 07/13/2011 - 06:37:07: [SM] Displaying call stack trace for plugin "TG_TauntCritz.smx":
L 07/13/2011 - 06:37:07: [SM]  [0]  Line 692, TG_TauntCritz.sp::ValidWeapons()
L 07/13/2011 - 06:37:07: [SM]  [1]  Line 639, TG_TauntCritz.sp::Check()
L 07/13/2011 - 06:37:07: [SM]  [2]  Line 453, TG_TauntCritz.sp::HookTauntEnd()

Anything? Need to update again? bug? O-O

HeMe3iC 07-13-2011 10:44

Re: [TF2]TauntCrits
 
Im not sure, but it seems you are using different version, so I cant find whats going on on Line 962.
In last version Line 962 is "return bool:false;" also my .sp file is called "tauntcrits.sp".
Could you upload this .sp file so i can check whats wrong?

Drixevel 07-13-2011 12:02

Re: [TF2]TauntCrits
 
I usually edit the plugins i download and change around a few things for my servers but don't release them. I could try getting the latest version you have up and seeing if it works for me. :shock:

HeMe3iC 07-13-2011 12:29

Re: [TF2]TauntCrits
 
if (!(client > 0 && IsValidEdict(client) && IsClientInGame(client) && IsPlayerAlive(client)))
return bool:false;

client is target entity for
new weaponind=GetEntProp(GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"), Prop_Send, "m_iItemDefinitionIndex");

so theres no way it can display this error i think
Quote:

[SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid

HeMe3iC 07-15-2011 01:18

Re: [TF2]TauntCrits
 
So, does downloading latest version helped?

Drixevel 07-21-2011 19:55

Re: [TF2]TauntCrits
 
I just installed the new version and it works fully but this error popped up ONCE in the console after 24 hours and the rest of the errors was from another plugin.

Code:

L 07/21/2011 - 18:03:54: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 07/21/2011 - 18:03:54: [SM] Displaying call stack trace for plugin "TG_TauntCrits.smx":
L 07/21/2011 - 18:03:54: [SM]  [0]  Line 683, TG_TauntCrits.sp::ValidWeapons()
L 07/21/2011 - 18:03:54: [SM]  [1]  Line 640, TG_TauntCrits.sp::Check()
L 07/21/2011 - 18:03:54: [SM]  [2]  Line 454, TG_TauntCrits.sp::HookTauntEnd()

Take a note: I compiled it myself yesterday and it works. If that's an issue then i have no idea.

Mistaken, there's another error.
Code:

L 07/21/2011 - 17:48:53: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/21/2011 - 17:48:53: [SM] Displaying call stack trace for plugin "TG_TauntCrits.smx":
L 07/21/2011 - 17:48:53: [SM]  [0]  Line 308, TG_TauntCrits.sp::OnClientDisconnect()


HeMe3iC 07-26-2011 06:42

Re: [TF2]TauntCrits
 
oh sorry, ive fixed thoose bugs week ago and forgot to update this thread. Now its updated.


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