Bullet
Alright, I seen some sort of tutorial around here that described how to to check if a player was shot through a wall, glass or such. Since I cannot find it, I'm almost sure one of you know how to detect this. Point me in that direction please.
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Re: Bullet
Register takedamage and then get user aiming of the attacker and check if it's a player. Otherwise it's a wall.
Maybe? |
Re: Bullet
I got this.
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Re: Bullet
TraceLine?
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Re: Bullet
Quote:
As for Nik, that wouldn't work. I want to know if it's passing through the wall, and hitting a player. |
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