[ZP]Addons : Presents 1.1
2 Attachment(s)
This plugins same Presents in CSO-NST 70%:idea:, when i have idea i will add sprites to present.
I will make same this https://forums.alliedmods.net/showthread.php?t=131291 cvar: zp_ps_present_glow 1 zp_ps_present_light 1 zp_ps_present_light_radius 8 zp_ps_present_rotate 1 zp_ps_spawn_presents_time 30.0 zp_ps_min_spawn_presents 5 zp_ps_max_spawn_presents 5 zp_ps_present_ammo_pack_value 1 zp_ps_present_armour_value 10 zp_ps_present_human_health_value 20 zp_ps_present_zombie_health_value 100 command: zp_ps_spawn // Add spawn on present. + anto save. zp_ps_remove // Remove all spawn. zp_ps_stop // Stop spawn a present. zp_ps_start // Load spawn file or start spawn present. File save "addons/amxmodx/configs/presents/mapname.ini |
Re: [ZP]Addons : Presents 1.1
If i get time i will post my version alot of more fixes ^^
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Re: [ZP]Addons : Presents 1.1
good work! :D I'm thinking that I am going to need it ...
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Re: [ZP]Addons : Presents 1.1
i forgot how to get ammo for weapon.
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Re: [ZP]Addons : Presents 1.1
Quote:
Code:
cs_set_user_bpammo(id, CSW_WEAPON, AMOUNT) |
Re: [ZP]Addons : Presents 1.1
ok nothing.i chang zp_human_unlimited_ammo 0 i want to get ammo.
i have bpammo m4a1 40 , i want to add it is 70 but is 30.cs_set_user_bpammo(id, CSW_M4A1, 30) i want to positive ammo not chang. |
Re: [ZP]Addons : Presents 1.1
I think it's item_ammo..
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Re: [ZP]Addons : Presents 1.1
Dude, what do you want now?
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Re: [ZP]Addons : Presents 1.1
how i can positive bpammo. (zp_human_unlimited_ammo 0)
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Re: [ZP]Addons : Presents 1.1
When I want a lot of presents max spawn 40, min 30, they spawn into exists boxes, when I grab these, I saw in 1 box 6 boxes :D
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