Re: [Tutorial][CSS] Radar spot edit!
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but if u ask about some conclusion, i will show u my tacticalgunmod, when sensor detects other enemy in the map, it will let u see them in minimap, and if enemy is cloacked and is not detected by sensor, they will not even exist in minimap. this is what i made for my plugin. so, i believe other guys can use this way, and it is perfectly working |
Re: [Tutorial][CSS] Radar spot edit!
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I already tried blocking the UpdateRadar message, but i'm unable to do it in sourcepawn itself. The message get's through anyways. Maybe one need some kind of extension? |
Re: [Tutorial][CSS] Radar spot edit!
You should hook player PreThink, otherwise you'll get many visual glitches on the radar.
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Re: [Tutorial][CSS] Radar spot edit!
How hide the position of teammates?
Make a example for the gametype DM-FFA. |
Re: [Tutorial][CSS] Radar spot edit!
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Edit: Plugin Posted |
Re: [Tutorial][CSS] Radar spot edit!
The value 0 and 2 works fine, but the value 1 shows me still teammates.
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Re: [Tutorial][CSS] Radar spot edit!
Ok, maybe I'll play around with it later to see if I can get it working.
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Re: [Tutorial][CSS] Radar spot edit!
You can't hide teammates from the radar using the m_bPlayerSpotted property. Since they are in the same team as you, they're shown anyway. You may try to set everyones m_iTeam to 1 or similar in PostThink. Don't know if that will change anything though;)
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Re: [Tutorial][CSS] Radar spot edit!
I noticed that the radar is hidden while a player is flashed and he can still change his weapons. I also noticed that the client's m_iHideHUD property isn't changed whether he is flashed or not, so it must be something else triggering it.
To hide radar: Simulate a long flashbang with 0 alpha (no whitescreen). Example: http://forums.alliedmods.net/showthread.php?p=1471473 |
Re: [Tutorial][CSS] Radar spot edit!
Nice find!
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