Re: [Tutorial][CSS] Radar spot edit!
are you asking for help ? or was this just an information.
I'm sorry, I don't really have the time and mood for random guessing. more info maybe ? |
Re: [Tutorial][CSS] Radar spot edit!
I have compiled the code without errors and the plugin loads and show no errors in the logg. The server is running latest stable SM, MM and Balis CSS DM and SDK Hooks. I still se my teammates in the radar.
Code:
stock Client_SetHud(client, flags) { |
Re: [Tutorial][CSS] Radar spot edit!
Quote:
from it will maybe resetted on respawn. |
Re: [Tutorial][CSS] Radar spot edit!
2 Attachment(s)
I got the problem, that players weren't able to change weapons when hiding the radar that way. It's still also buggy to set the m_bPlayerSpotted props to 0 for all players on PreThink, PostThink. Players sometimes still appear for a short time. I've been messing around with it a lot while writing hide and seek. If someone finds a better solution, please share!
HIDEHUD_ constants |
Re: [Tutorial][CSS] Radar spot edit!
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public OnMapStart(){ new PMIndex = FindEntityByClassname(0, "cs_player_manager"); SDKHook(PMIndex, SDKHook_ThinkPost, OnThinkPost); } cuz css will send radar data after it`s think(not sure but in other kind of think hook, it was not work correctly) |
Re: [Tutorial][CSS] Radar spot edit!
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because the radar seems to get reset after spawning, here is working code to hide the radar with the hidehud property: PHP Code:
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Re: [Tutorial][CSS] Radar spot edit!
Well, i am unable to change weapons when using your method berni.
It also hides health/kevlar and ammo showings. |
Re: [Tutorial][CSS] Radar spot edit!
Try to block "UpdateRadar" usermessage
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Re: [Tutorial][CSS] Radar spot edit!
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Re: [Tutorial][CSS] Radar spot edit!
anyway, would anyone make a "plugin" for those of us who aren't that familiar with coding and whatsoever? :)
or hasn't anyone come to any conclusion? I read somewhere that BAIL set the radar to scramble IF cssdm and ffa = 1 on server start? |
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