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-   -   cap locks (https://forums.alliedmods.net/showthread.php?t=134189)

omgitsme 08-01-2010 19:00

cap locks
 
sorry for a stupid question, but i've seen it in loads of plugins. is it important if what you write is in cap locks or not? because when i type in h it comes up with has_all_flags when i type in H it comes up as Ham_Activate so is it important?

RedRobster 08-01-2010 19:12

Re: cap locks
 
Yes it is. Extremely important.

THIS is not the same as this.

GXLZPGX 08-01-2010 19:16

Re: cap locks
 
Not to mention that pawn is case sensitive.

RedRobster 08-01-2010 20:52

Re: cap locks
 
Quote:

Originally Posted by GXLZPGX (Post 1258812)
Not to mention that pawn is case sensitive.

That was my point :P

GXLZPGX 08-01-2010 21:15

Re: cap locks
 
Quote:

Originally Posted by RedRobster (Post 1258895)
That was my point :P

OOOOOOOoh :D

RedRobster 08-01-2010 21:51

Re: cap locks
 
Haha, that case sensitivity has been the bane of my working with Pawn. :P Always seems to be the mistake that I just kind of look over when writing it.

fysiks 08-01-2010 22:01

Re: cap locks
 
Quote:

Originally Posted by RedRobster (Post 1258937)
Haha, that case sensitivity has been the bane of my working with Pawn. :P Always seems to be the mistake that I just kind of look over when writing it.

You should get used to it and assume all languages are case sensitive.

wrecked_ 08-01-2010 22:20

Re: cap locks
 
Quote:

Originally Posted by RedRobster (Post 1258937)
:P

Quote:

Originally Posted by GXLZPGX (Post 1258913)
:D

Quote:

Originally Posted by RedRobster (Post 1258895)
:P

Get a room.

RedRobster 08-01-2010 22:31

Re: cap locks
 
Quote:

Originally Posted by wrecked_ (Post 1258960)
Get a room.

You have 100$? :3


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