Halo Vs Predator
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lol. is ur filename a blank?
make sure there ain't too many useless brackets. |
EDIT: thanks for joe help.
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try this ... extremely optimize, but don't know if i have messed with your "vision"
made a few errors check next post from [genesis] |
bravo i will try n compile it now genesis bravo!
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sorry a few small road blocks ... no errors or warnings on offline compiler
just because it has no compile errors doesn't guarantee no runtime errors or that it even does what is intended. But logistically it looks sound, I haven't tested it at all though. Code:
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The jist is basically this right:
CT's and T's have unique models for each of the Nine models ... CT's are more powerful and T's are less powerful, and you want to make sure that if a person changes team that they be sure to then get the attributes of said team. this version ^^ sets teh unique models, health, armor, and speed at the beginning of every round so if they switch it will be updated no problem ... don't even need global vars. to keep track. |
only one thing u mixed up...preds are faster then the halos and u accidently got em mixed up...i'll fix it./.
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ah i see, at first I was wtf
CT's have more armor, health, speed than T's .... where is the balance but now I see. see if this works somewhat .. I have a feeling the speed won't last and you'll have to add a current weapon event to reinforce the speed settings but it should work for models and health and armor .... so check. |
Quote:
For preds... set_user_armor(player,75) set_user_health(player,175) set_user_maxspeed(player,300) Masterchiefs... set_user_armor(player,250) set_user_health(player,125) set_user_maxspeed(player,200) think about it they have alot of armor = slowdown... but i wanna be able to make this a thread...and put it on the forums... so i wanna be able to compile it... |
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