Flipping player
Is possible to flip a player(the entire model) upside down in the air, and this affect you view two?
View angle = Player Model angle |
Re: Flipping player
Quote:
Anyways if you just want to flip view, let me know...i'll find that code for you. |
Re: Flipping player
It is possible to flip any entity, but dunno if it is possible with player.
What about this function: Code:
new Float:Angle[3] /// Angle neededKinda confusing. I'm still an amateur, so I'm just wondering. |
Re: Flipping player
Try to do it at player prethink or in addtofullpack.
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Re: Flipping player
What about server_frame? Does prethink notice even mouse movement?
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Re: Flipping player
Any update on this? I've never seen the view actually up-side down.
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Re: Flipping player
Well, there were a few features, like hegrenade explosion plugins, and if you stayed really close to the nade while exploding your screen was flipping even about 180 degrees.
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Re: Flipping player
Those plugins use punchangle.
Code:
entity_set_vector(id, EV_VEC_punchangle, Float:{0.0, 0.0, 180.0})Also, you'll have verry weird view control when your view is upside down, not recommended for intented gameplay. |
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