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Scripting Help
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https://forums.alliedmods.net/forumdisplay.php?f=11)
| Ex3cuTioN |
07-26-2010 11:01 |
Set model [chicken]
PHP Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine>
#pragma semicolon 1
new const g_Model[] = "models/chick.mdl"; new const g_Sound[] = "misc/chicken.wav";
new bool:g_HasModel[33];
public plugin_init() { register_plugin("Chicken", "0.1", "Ex3cuTioN"); register_clcmd("say /chicken","cmdTransform"); }
public client_connect(id) { g_HasModel[id] = false; }
public client_disconnect(id) { g_HasModel[id] = false; }
public plugin_precache() { precache_sound(g_Sound); precache_model(g_Model); }
public cmdTransform(id) { if(!is_user_alive(id)) { client_print(id,print_chat,"You must be alive"); } if(g_HasModel[id] == true) { cs_reset_user_model(id); g_HasModel[id] = false; } else if(g_HasModel[id] == false) { entity_set_model(id, g_Model); client_cmd(0,"spk %s",g_Sound); g_HasModel[id] = true; } client_print(id,print_chat,"You're a %s",g_HasModel[id] ? "chicken" : "player"); }
It's not working...
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Re: Set model [chicken]
PHP Code:
entity_set_model(id, g_Model);
:arrow:
PHP Code:
cs_set_user_model(id,g_Model)
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| Ex3cuTioN |
07-26-2010 11:18 |
Re: Set model [chicken]
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Re: Set model [chicken]
Quote:
Originally Posted by Ex3cuTioN
(Post 1252049)
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PHP Code:
new const g_Model[] = "models/chick.mdl";
:arrow:
PHP Code:
new const g_Model[] = "models/player/chicken/chicken.mdl";
------------------------------
PHP Code:
entity_set_model(id, g_Model);
:arrow:
PHP Code:
cs_set_user_model(id, "chicken");
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