Re: [SNIPPET][CSS] using new entity env_hudhint
Sure..
PHP Code:
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Re: [SNIPPET][CSS] using new entity env_hudhint
Quote:
No idea what happened with mine then, server Segfaulted with sys_error at the top of the stack (during 6 startups, and a map change) >.< |
Re: [SNIPPET][CSS] using new entity env_hudhint
You can also specify with the first byte in the usermessage, how many lines you are going to send, and then do BfWriteString for each of the lines you want to send, that's how it is meant by Valve.
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Re: [SNIPPET][CSS] using new entity env_hudhint
Maybe HPE fixed that crash & didn't say about it.
Beta verison changelog: Code:
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. |
Re: [SNIPPET][CSS] using new entity env_hudhint
Made a little plugin out of this new feature. I figured it's another example to post here if someone wants to know how it can be used.
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Re: [SNIPPET][CSS] using new entity env_hudhint
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Another *Example* of this: https://forums.alliedmods.net/showthread.php?t=138503
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Re: [SNIPPET][CSS] using new entity env_hudhint
is the position static or can it be changed??
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Re: [SNIPPET][CSS] using new entity env_hudhint
Appears to be static, I'd love to move it around.
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Re: [SNIPPET][CSS] using new entity env_hudhint
How Can I start a sp with that I didn't get, I want to show
Welcome to the server in the messages can anyone help me? |
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