No knife footsteps
Hi. I wonder how could i make that if user holds knife he does not make footsteps.
I don't really understand CurrentWeapon event and functions about it, so please? |
Re: No knife footsteps
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Re: No knife footsteps
Thanks! But doesn't playerprethink 'eat' some more memory than CurWeap?
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Re: No knife footsteps
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Re: No knife footsteps
Yes running a think command to get weapon events is extremely cpu intensive.
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Re: No knife footsteps
Thanks for the help.
Now, because of you, I'm little smarter in AMXX :D. |
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