AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   set_user_airacclerate? (https://forums.alliedmods.net/showthread.php?t=133222)

Ex3cuTioN 07-23-2010 02:12

set_user_airacclerate?
 
There are:
set_user_maxspeed
set_user_gravity

But is there anyway for changing the airaccelerate for specific players?

I mean when someone say /aa10 he must have sv_airaccelerate 10
When someone say /aa100 he must have sv_airacelerate 100

I know that sv_airacelerate it's a server command not a cl_(client)

lazarev 07-23-2010 03:17

Re: set_user_airacclerate?
 
not possible.

ConnorMcLeod 07-24-2010 05:13

Re: set_user_airacclerate?
 
Quote:

Originally Posted by lazarev (Post 1248797)
not possible without orpheu module.

fixed

Alucard^ 07-24-2010 06:39

Re: set_user_airacclerate?
 
Is possible with orpheu? o.O example please?

xPaw 07-24-2010 06:49

Re: set_user_airacclerate?
 
Quote:

Originally Posted by Alucard^ (Post 1249923)
Is possible with orpheu? o.O example please?

I guess hook PM_AirAccelerate and change accel to other depending on user :twisted:

Arkshine 07-24-2010 07:22

Re: set_user_airacclerate?
 
It would be more : Hooking PM_Move -> Retrieving player's id -> Hooking movevars_s struct -> and modifying 'airaccelerate' variable depending the player's id.

DaxProxy 07-24-2010 18:12

Re: set_user_airacclerate?
 
Quote:

Originally Posted by Arkshine (Post 1249949)
It would be more : Hooking PM_Move -> Retrieving player's id -> Hooking movevars_s struct -> and modifying 'airaccelerate' variable depending the player's id.

Would hooking PM_Move destroy cpu?

Arkshine 07-24-2010 19:10

Re: set_user_airacclerate?
 
For sure it would be called often but that's not like you will do heavy operations. Also, you don't have any other solution than Orpheu. It's up to you.


All times are GMT -4. The time now is 00:15.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.