Visible aiment entities
Does anyone know if there's a way to let an entity with MOVETYPE_FOLLOW and aiment on a player to be visible for that player?
Think for example a wheelbarrow model on that entity. It can be seen by any player but not by the followed player. Thanks |
Re: Visible aiment entities
Addtofullpack. You supercede the entity transmission for other clients.
You want to make the player view his own body? |
Re: Visible aiment entities
Quote:
For example like silversurfer can see his surf board :P |
Re: Visible aiment entities
I get the point to make it works.
This is how: PHP Code:
If I move forward, that entity moves later than my movements. I guess it's prediction. Can be fixed to get smoothing movements? I'm trying to simulate v_models using MOVETYPE_FOLLOW |
Re: Visible aiment entities
It moves later because it doesn't think it's an aiment, therefore it doesn't predict your movements, isn't there other way to show it to the player ? force rendering, take out EF_NODRAW from it's flags or something, I dunno :lol:
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Re: Visible aiment entities
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I've tried to copy player velocity and same happens. I'm just testing and if I can do it, will be awesome all that can be done with that. |
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