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-   -   need adding and setting off weapon model (https://forums.alliedmods.net/showthread.php?t=13306)

nightscreem 05-11-2005 18:01

need adding and setting off weapon model
 
so i want if someone types say buy ma5b you get a p90 with halo p90 model but if you drop the p90 you lose the has_ma5b and you have to say buy ma5b again to get the halo p90

now you think what is the diffrent of the normal p90 and halo p90
first i need to fix this then i can add some extras to halo p90

pls help if you don't understand it pm me or post it
Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <engine> new bool:has_ma5b[33] new ma5b_ent[33] public plugin_init() {     register_plugin("Halo Models", "0.1", "Front Line")     register_concmd("say buy ma5b","buy_ma5b")     register_cvar("ma5b_cost","4000")     register_event("ResetHUD", "resetModel", "b")     register_event("CurWeapon", "halo_gun", "be", "1=1")     register_event("ResetHUD", "resethud_event", "b")     register_event("DeathMsg", "death_event", "a")     return PLUGIN_CONTINUE } public plugin_precache() {     precache_model("models/player/halo_t/halo_t.mdl")     precache_model("models/player/halo_ct/halo_ct.mdl")     precache_model("models/v_halogun.mdl")     precache_model("models/p_halogun.mdl")     precache_model("models/w_halogun.mdl")     precache_sound("weapons/p90-1.wav")     precache_sound("weapons/p90_clipin.wav")     precache_sound("weapons/p90_boltpull.wav")     precache_sound("weapons/p90_clipout.wav")     precache_sound("weapons/p90_cliprelease.wav")     precache_sound("weapons/p90_draw.wav")     return PLUGIN_CONTINUE } public client_connect(id) {     if(ma5b_ent[id] > 0)     {         remove_entity(ma5b_ent[id])     }     has_ma5b[id] = false     ma5b_ent[id] = 0 } public resetModel(id) {     if (cs_get_user_team(id) == CS_TEAM_T) {         cs_set_user_model(id, "halo_t")     }     else if(cs_get_user_team(id) == CS_TEAM_CT) {         cs_set_user_model(id, "halo_ct")     }     return PLUGIN_CONTINUE } public resethud_event(id) {     if(ma5b_ent[id] > 0)     {         remove_entity(ma5b_ent[id])         ma5b_ent[id] = 0     } } public death_event() {     new id = read_data(2)     if(ma5b_ent[id] > 0)     {         remove_entity(ma5b_ent[id])     }     has_ma5b[id] = false     ma5b_ent[id] = 0 } public buy_ma5b(id) {     if(has_ma5b[id])     {         client_print(id,print_chat,"[AMXX] You already have a m5ab")         return PLUGIN_HANDLED     }     new money = cs_get_user_money(id)     new cost = get_cvar_num("ma5b_cost")     if (money < cost)     {         client_print(id, print_chat, "[AMXX] You don't have enough money ($%i needed).", cost)         return PLUGIN_CONTINUE     }     cs_set_user_money(id, money - cost)     client_print(id, print_chat,"[AMXX] You have bought a ma5b.")     has_ma5b[id] = true     give_item(id,"weapon_p90")     return PLUGIN_CONTINUE } public halo_gun(id) {     new weapons[32],wnum, ok = 1     get_user_weapons(id,weapons,wnum)     for(new i = 0; i < wnum; i++) {         if(weapons[i] == CSW_P90) {             if(ok == 0) {                 entity_set_string(id, EV_SZ_viewmodel, "models/v_p90.mdl")                 entity_set_string(id, EV_SZ_weaponmodel, "models/p_hp90.mdl")                             }else if(ok == 1) {                 entity_set_string(id, EV_SZ_viewmodel, "models/v_halogun.mdl")                 entity_set_string(id, EV_SZ_weaponmodel, "models/p_halogun.mdl")             }         }     } }


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