AlliedModders

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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZP] Addon: Human Classes - Now with model change support - UPDATE (https://forums.alliedmods.net/showthread.php?t=133055)

fiendshard 07-21-2010 11:22

[ZP] Addon: Human Classes - Now with model change support - UPDATE
 
3 Attachment(s)
ZP Addon: Human Classes without models change support

Only available for Humans. Menu for class selection can be invoked with J key (just above M key) or by typing /hc in chat

Here are the classes, 48 total:

Armorer - Gets 20 AP
Pounder - Gets 300 HP
Jumper - Half Gravity applies to him (like leaper zombie)
Frost Soldier - Gets 5 Frost Nades
Firebat - Gets 5 Napalm Nades
Light Handler - Gets 5 Flares and huge light aura
Phalanxer - gets Shield&Deagle
Stealth Warrior - gets semi-visibility
Runner - gets +50 on speed
Sharpshooter - No Recoil for his weapons
Laser Aimer - gets Laser Sight
FeatherFoot - No damage from falls
Leaper - Can do Leap every 4 seconds
Zombie Seeker - gets radar that shows zombies
Doc - gets + 500 HP when infected. HP's are added to current HP amount of his zombie class
Shotgunner - receives both shotguns along with initial weaponry
SubMachine Kid - receives SMG's along with initial weaponry (ump45, mp5navy and p90)
Blinder - receives one flashbang grenade when infected
Wicked One - becomes invulnerable for 5 seconds right after infection, as a zombie
Thief - steals random number of ammo packs from his infector (min 2, max 8)
Armored Later - if he gets infected, he will receive 100 armor as a zombie

NEW CLASSES:

Man Of Despair - deals +10% Damage
Deceiver - Blinding zombies who looks at him
Tremor Maker - Shakes zombies screen who looks at him
Pistolero - gets all handguns along with initial weaponry
Blaster - gets C4, that makes 500 dmg when dropped and zombie steps on it
Medic - gets one extra antidote, 10 seconds after infection (cannot choose another class when humanized)
Samurai - gets faster knife attack rate + double damage for knife (will add model change support, for katana)

More new Classes:

Mutant - becomes nemesis for 10 seconds if he gets infected. After 10 secs, he will be transformed to a regular zombie
Spy - can see zombies health and ammo packs and # of zombies remaining
Tough Guy - gets M249 para machinegun
Seer - Gets nightvision goggles
Last man - will become survivor if he is only remaining human
Slapper - Slaps zombies who even looks at him
Gambler - gets random class, can be any

And more classes

Pogo Jumper - can use his weapons as a pogo stick
Ghost Stalker - can go thru walls for 15 seconds upon infection
Sniper - gets awp & scout with increased damage
Cameraman - gets 3rd person camera view
Wiseman - Can be infected only with headshot
KnockBacker - His weapons gets bigger knockback
Disemboweler - Disembowels victims
Leecher - Heals 5% HP of damage dealt

Latest classes:

Collector - can pick up multiple weapons
Aurelius - Have aura that slows down zombies
Hacker - Ejects cd tray of zombies who looks at him
Stealth Giver - Have aura of semi-visibility, but is bit slower
Neutralizer - Neutralizes any inf grenade that is thrown near him thus, rendering him uninfectable by nade
Smoker - Gets smoke grenade when infected



[IMG]http://img530.**************/img530/3599/classesx.jpg[/IMG]



Added option for player to have abilities from 2 or more classes by purchasing them as extra item

These new classes does not have model change support for now, they can have model change support with ZPA 1.6.1 from abdul, but not now

Newest update:

Colour chat messages
Menu on J key and by typing /hc in chat
re-arranged classes menu; similar are grouped now and coloured

To download plugin that have new classes and that does not have model change support, grab zp_hclass.sma


Here is TO DO list:

Cvars
More classes - post some ideas
External configuration thru ini or cfg file
Make user choice remember thru whole map time, just like it was done for zombies

ZP Addon: Human Classes with models change support

Models defined in this plug, are default models from CS. That means it will work right away, with no modifications.
However, if you want to set some other models, which is suggested, you need to change some lines in code. Simple
Thanks this tut for model change: http://forums.alliedmods.net/showthread.php?t=69386
Suggested models for those classes here: http://www.mediafire.com/?paaot523d64bxg5

Screenshot:
[IMG]http://img826.**************/img826/608/ppic.jpg[/IMG]

Anyone who download and use this plugin will receive cheque on $40! cheques will not be honored

abdul-rehman 07-21-2010 11:25

Re: [ZP] Addon: Human Classes
 
GJ :up:

I am adding more powerful naitves in ZPA v1.7 which will enable you guys to make more better human classes like a human class with more speed or a human class with more weapon knockback

Which will make ZPA more cool :D

vaan123 07-21-2010 12:41

Re: [ZP] Addon: Human Classes
 
Quote:

Originally Posted by meTaLiCroSS (Post 1246717)
You are always saying "i will include this", "i will add this", "this will be better", and you don't do anything. Stop converting the original ZP mod into a bullshit.

your the bullshit here, at least abdul treats everyone with respect, unlike you, always attacking threads other than yours.

pathetic

@fiendshard

sorry bout the offtopic, this guy is just unbelievable.

@On-Topic

Nice plugin :)

PsYChOPaTiQuE 07-21-2010 15:53

Re: [ZP] Addon: Human Classes
 
Quote:

Originally Posted by abdul-rehman (Post 1246716)
GJ :up:

I am adding more powerful naitves in ZPA v1.7 which will enable you guys to make more better human classes like a human class with more speed or a human class with more weapon knockback

Which will make ZPA more cool :D

we don't care of zpa


See this plugin to add models
https://forums.alliedmods.net/showthread.php?t=80847:

vaan123 07-21-2010 16:40

Re: [ZP] Addon: Human Classes
 
Quote:

Originally Posted by PsYChOPaTiQuE (Post 1247046)
only I and Metaliblabla don't care of zpa


See this plugin to add models
https://forums.alliedmods.net/showthread.php?t=80847:

Don't even try including us.

PsYChOPaTiQuE 07-21-2010 17:15

Re: [ZP] Addon: Human Classes
 
Please, stop believe in your zpa
CPU with zp: 60%
CPU with zpa: 90%

make it really better, don't steal the work of others or stop to post everywhere about the zpa

yokomo 07-21-2010 19:58

Re: [ZP] Addon: Human Classes
 
WOW..this is so WOW!..human got classes too, so interesting. Is this plugin compatible with ZPA1.6? I think it's more fun if 1 of your human classes got a para machine gun like survivor one.

vaan123 07-21-2010 20:04

Re: [ZP] Addon: Human Classes
 
Quote:

Originally Posted by PsYChOPaTiQuE (Post 1247159)
Please, stop believe in your zpa
CPU with zp: 60%
CPU with zpa: 90%

make it really better, don't steal the work of others or stop to post everywhere about the zpa

lol, reported. stop criticizing others, idiot.

albert123 07-22-2010 00:22

Re: [ZP] Addon: Human Classes
 
Oh, we have human classes now. So i`m wating Nemesis class ;)).

iAshpoh 07-22-2010 02:05

Re: [ZP] Addon: Human Classes
 
Btw, The commands work arh? :P
Can show some image pleaseee~ :D


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