Adding 2 Entitys In a Brush CS 1.6
Adding 2 Entitys In a Brush in CS 1.6.
Its impossible while making maps but can we make a "vehichle ->braekable vehichle"? |
Re: Adding 2 Entitys In a Brush CS 1.6
You could set health, takedamage and hook Ham_Killed on that entity and make the required effects.
How you find the entity ID is your concern... then apply health and damageable: entity_set_float(ent, EV_FL_health, 5000.0) entity_set_float(ent, EV_FL_takedamage, DAMAGE_AIM) and hooking entity death: RegisterHam(Ham_Killed, "func_vehicle", "vehicle_explode", 1) .. public vehicle_explode(ent) { // do some explosion effects or something } |
Re: Adding 2 Entitys In a Brush CS 1.6
Also you can make the vehicle invisible, create a breakable solid entity, set movetype to follow the vehicle, add your desired settings and let engine do the explossion.
Hope you get the point |
Re: Adding 2 Entitys In a Brush CS 1.6
Could u write "joropito"s script please
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