env_sound, ambient_generic
The question is:
If I transmit these entities with AddToFullPack to only one player will the sound only play to that player? And how can I manage the sound that one of these entities emits? Edit: And yes, I do know about this: http://twhl.co.za/wiki.php?id=122 and this: http://forums.alliedmods.net/showpos...2&postcount=31 |
Re: env_sound, ambient_generic
I think everyone hears ambient_generic ( refering to my limited mapping knowledge )
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Re: env_sound, ambient_generic
Quote:
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Re: env_sound, ambient_generic
From addtofullpack
Quote:
I know you asked this for your WB. For that, why not hook/call SetupVisibility and set fake PVS/PAS? (using orpheu, but don't know if it can handle that). Also you can hook pfnSetFatPAS/pfnSetFatPVS |
Re: env_sound, ambient_generic
That is the most basic idea that didn't went through my mind. Will try that.
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Re: env_sound, ambient_generic
If i remember well, orpheu can't do that.
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