[L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
Believe it or not, Tanks can block molotovs (z_tanks_block_molotovs 1), but for about a second or two before they land. Since they can block them, I don't see why they can't punch them back at the survivors along with the other throwables.
So it's like this: - If the molotov/pipe bomb/bile jar is thrown, the Tank can punch it within his swing range when still in mid-air - The throwable distance would depend on how the Tank hit it back - Pipe bombs can be punched when thrown on the ground and not detonated yet (with a cvar to enable/disable) - A redirected bile jar will cover anything with bile including survivors (with a cvar to enable/disable) - Cvars for enabling/disabling each throwable type Thanks in advance. |
Re: [L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
Great Idea - this is a plug-in I'd like to see for L4D1 :up:
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Re: [L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
10 years past, only this one done, Melee weapons can now deflect projectile
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