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-   -   [L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars (https://forums.alliedmods.net/showthread.php?t=132590)

Hikiopoltsh 07-16-2010 15:43

[L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
 
Believe it or not, Tanks can block molotovs (z_tanks_block_molotovs 1), but for about a second or two before they land. Since they can block them, I don't see why they can't punch them back at the survivors along with the other throwables.

So it's like this:

- If the molotov/pipe bomb/bile jar is thrown, the Tank can punch it within his swing range when still in mid-air
- The throwable distance would depend on how the Tank hit it back
- Pipe bombs can be punched when thrown on the ground and not detonated yet (with a cvar to enable/disable)
- A redirected bile jar will cover anything with bile including survivors (with a cvar to enable/disable)
- Cvars for enabling/disabling each throwable type

Thanks in advance.

TiTz 01-02-2022 18:02

Re: [L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
 
Great Idea - this is a plug-in I'd like to see for L4D1 :up:

HarryPotter 01-02-2022 20:42

Re: [L4D/L4D2] Tanks can punch back thrown molotovs/pipe bombs/bile jars
 
10 years past, only this one done, Melee weapons can now deflect projectile


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