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-   -   Biohazard bug (https://forums.alliedmods.net/showthread.php?t=132446)

MMYTH 07-15-2010 08:26

Biohazard bug
 
I'm playing on a friend server with biohazard, and when he use roll the dice(rtd) or garnet frost the zombie model is half zombie and half human

how can I fix this?

RedRobster 07-15-2010 10:05

Re: Biohazard bug
 
/off That is pretty awesome.

/on Which rtd plugin are you using? And is it only when they get a certain "perk" (I guess) or win a certain thing that their model changes.

Ryokin 07-15-2010 11:15

Re: Biohazard bug
 
Quote:

Originally Posted by MMYTH (Post 1239956)
I'm playing on a friend server with biohazard, and when he use roll the dice(rtd) or garnet frost the zombie model is half zombie and half human

how can I fix this?

You need to remake that frostnade, but it's been made in biohazard thread

MMYTH 07-15-2010 11:47

Re: Biohazard bug
 
http://forums.alliedmods.net/showthread.php?p=598310

when frost the zombie, the zombie model is half zombie and half human
and when use rtd, and give noclip ou godmod, it's happend again

MMYTH 07-17-2010 16:10

Re: Biohazard bug
 
UP

ot_207 07-17-2010 16:13

Re: Biohazard bug
 
Quote:

Originally Posted by MMYTH (Post 1242657)
UP

It is because the plugin uses MOVETYPE_FOLLOW entities, and when you are setting rendering or other properties to a player the player that is not transmited becomes visible. And after roundstart the player is reseted. The rendering can make him diasppear. So basically is make the plugin not use follow entities or when setting rendering on the player to search the entities that follow the player and set the rendering on to them.

MMYTH 07-17-2010 19:31

Re: Biohazard bug
 
thanks


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