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-   -   Player movement (https://forums.alliedmods.net/showthread.php?t=13233)

DotNetJunkie 05-09-2005 02:49

Player movement
 
Is there a way to prevent players from moving by themselves via PreThink?

Thanks!

twistedeuphoria 05-09-2005 12:37

You can just set their maxspeed, you don't need to involve PreThink.

DotNetJunkie 05-09-2005 12:44

I forgot to mention, I am scripting for The Specialists and the movement speed
is variable, that is the more weapons you have the slower you move PLUS
I am also dealing with Harbu's plugins which have a cuff mod that messes
with the max speed.

My intention was to add "/restrain" command to the RP plugin but I think
I may have found the solution anyway, I simply blocked the keys I wanted
via PreThink from copying the cuff code and I have a task that detects if
the given player is restrained, and if so it simply sets their origin to what
their origin was when they were restrained.

Simpler than I thought it was but if you have a more efficient way then
please shoot away!

P.S. I'm a speed freak with my code, I panic over every little thing,
I guess thats what you get from programming nothing but DirectX for
2 or 3 years strait among other things.


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