emit_sound issue with players
I've been sitting here searching exparementing all day and cannot find
a clue. My problem is that I want to attach a sound to a player that "moves" with him but whenever the player spawns, when the sound is activated, the sound continues to play where the player was spawned but not where ever the player may be, how can I attach a sound to an entity? emit_sound(id, CHAN_BODY, "harburp/policeradio.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) Thanks! |
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