kill SVC_TEMPENTITY
I created a laser for one player:
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Re: kill SVC_TEMPENTITY
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Re: kill SVC_TEMPENTITY
Use constants so people know wth that is.... #99 is TE_KILLBEAM, it will kill all beams attached to entity.
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Re: kill SVC_TEMPENTITY
That's why I added "// check hlsdk const". I didn't write this code now, but a long time ago and didn't bother looking for a named version of the number.
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Re: kill SVC_TEMPENTITY
Thanks.
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