[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
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Latest ZF Perks: 4.2.0.16 (Mar 13, 2011)
Latest ZF Vanilla: 4.0.6.4 (Mar 13, 2011) Requires MM 1.8.6, SM 1.3.7, and SDKHooks 2.0 ZF Communities ZF Forums : http://zombiefortress.co.uk/ [GFL] The Crazy GFL : http://www.thecrazygfl.co.uk/ [ATG] Addiction To Gaming http://www.addictiontogaming.com intox Gaming : http://intoxgaming.com/forum/portal.php FAQ Why did you create a new thread? The code has been completely redone since Sirot went AWOL, and with the major addition of survivor and zombie perks, it's nearly a new mod. If admins have a problem with this, please let me know so we can work out a solution. This thread will focus on ZF Perks. However, it will also include development of ZF Vanilla.What is Zombie Fortress? Zombie Fortress (ZF) is a TF2 mod that pits two teams, survivors and zombies, against eachother. The survivor team (generally RED) consists of snipers, soldiers, demomen, medics, pyros and engineers. Survivors win if they either 1) Complete the map objective (dependent on map) or 2) Survive until the map timer runs out. When a survivor is killed, they join the zombie team. The zombie team (generally BLU) consists of scouts, heavies, and spies. Zombies win if they either 1) Complete the map objective (dependent on map) or 2) Kill all of the survivors. Zombies are melee-only with the exception of (Scout) Drinks, (Heavy) Food, (Spy) Invis Watch and Cloak & Dagger.What is ZF Vanilla? ZF Vanilla is the standard ZF that's been maintained and updated for almost a year. Think of it as the basic version of ZF. See below for more details.What is ZF Perks? ZF Perks is a completely new version of ZF that adds survivor and zombie perks. Think of it as a deluxe version of ZF. See second post for more details.How do I play ZF? It's easy, just find a server running ZF and join! No special downloads are required.How do I install ZF on a server? It's simple! If you want to install ZF Vanilla, download zombiefortress_vanilla.smx. If you want to install ZF Perks, download zombiefortress_perk.smx. Place the smx file in your sourcemod directory at tf\addons\sourcemod\plugins. Make sure there is only one zombiefortress smx file in this directory (otherwise you'll be running ZF on top of itself, which would have unexpected results). Restart the server and you should be good to go!ZF Vanilla Details Server Commands
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Re: Zombie Fortress (Perks and Vanilla)
ZF Perk Details
Server CVARS (in addition to ZF Vanilla commands)
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
Ya crazy work. You clearly spent much effort making this. Cant say ive seen a 4000 line .inc file before. :P
Also, im not sure but if its supposed to compile with the inc files, it doesnt. (SM 1.3.2) //// zombiefortress_4.1.0.0.sp // C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl ude\zf_util_fx.inc(317) : error 017: undefined symbol "TF2_AddCondition" // C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl ude\zf_util_fx.inc(323) : error 017: undefined symbol "TF2_RemoveCondition" // C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl ude\zf_perk.inc(2762) : error 017: undefined symbol "TF2_StunPlayer" // C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl ude\zf_perk.inc(2753) : warning 204: symbol is assigned a value that is never us ed: "stunDur" // C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl ude\zf_perk.inc(3140) : warning 204: symbol is assigned a value that is never us ed: "assistIsZom" // // 3 Errors. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
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I'm not sure what version of the mod I was playing with at the time as the server did not specify. please excuse me if it has already been changed. Wise seems like a good idea, giving survivors who are doing well some bonuses for their hard work. however, this is dreadful when applied on an engineer when his sentry is getting all the kills, and his sentry only gets more and more powerful. I was playing on a zf_dustbowl game some time ago, and an engineer was turtling on the fourth point on the map (equivalent to stage two, point two on cp_dustbowl) his sentry was getting stronger and stronger as he got easy kills with it, eventually it instantly killed us with two bullets as zombie heavies, spy zombies would just die after one shot when trying to uncloak behind it, as you could imagine it got us pretty mad, and most of the zombie players left. If you could kindly disallow that specific perk of giving extra damage by sentry kills and maybe make it's maximum damage and defense ramp up at 200% it would be very much appreciated. Rage is also good in the sense that it helps breaking up a super turtling team of survivor's defence, however, it becomes obsolete for scout zombies because a heavy gains 450 health and runs at you with the scout's speed, it's almost unstoppable without a sentry, or unless you compression blast the heavy with a flamethrower and your entire team focus fires on him. this might not be all that terrible, but when three or four of them all have 450 health and run at the speed of a scout it becomes impossible. I would suggest that the heavies rage ability does not boost up his speed at a ludicrous amount, instead bringing up his speed at a higher pace. (pace of an average class: 100%; pyro, engineer, sniper etc.) Or instead, make a player restriction of 2 per perk. (It might also help with in game diversity.) I also had content suggestions but i guess I'll specify them later, after your reply. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
I may sound like a noob. But can you please post installation instructions if you already have the older zombiefortress installed? It might be self explanatory but I like to RTFM to make sure I don't miss anything.
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As for the sentries and the wise perk, I have seen this frequently, engineers on the servers I played on used it everytime I was connected, and as there where multiple engineers they where completely unstoppable. I would rather suggest both of those fixes, and I seriously think that sentry kills should not give you permanent damage boosts, as you need no effort to get sentry kills, you have a shotgun to help you in assisting yourself, after all. on a side note, will you release zf_asylum_b2 in the near future? |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
wow, quite exciting to see this unveiling. Coincidentally, I installed your v4.0.5 last night, probably during your compilation of this thread!
The perks look crazy cool to try out! kudos A comment regarding the Sentry attack bonus situation. What about decreasing the bonus based on number of engineers spawned? Akin to the decreasing charge rate when > 1 medic heals the same person. Best analogy I can come up, so maybe not great. Look forward to this! |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Hello all ,, im tony the creator of the Crazy GFL ,,,We have been helping Dirtyminuth with the testing on the mod for some time ...
If you would like to help add your comments or download ZF maps ..or even enter the zf map competition we have running on the website we have set up for this mod then feel free .... We have a test server set up for anyone wishing to test there maps and we also have people on hand to help fix maps aswel .. All we ask is that people also share there maps with the ZF community we are trying to build .. Anyway ...great work Dirtyminuth ,,,hope the plugin get approved ... |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
After searching a few hours and coming back empty handed I'm still wondering how to make a zombie fortress map, or if they require anything special to be compatible with the mod, would I need to add specific entities or set a few things in the map logic or whatnot? If so, would someone please give me an explanation or even a link to a tutorial of how to make one?
And yes, I do know how to make playable conventional maps, I just don't know if Zombie Fortress maps would be an exception. It would be very appreciated as it's in subject due to my attempt at making a zombie fortress map! |
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in your opinion, which are the best zombie fortress maps?
I just need a couple of good maps to add to my fun box server, don't have much time trying them all :) |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
My sourcemod logs are being spammed with the following:
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Thanks! Hopefully before the engineer update comes out. :P
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I am currently running Zombie Fortress Vanilla on my server and it seems to be crashing anywhere from 30 min to 2 hours from start up. There are no errors showing up in the sourcemod logs and there are no other mods installed on the server.
If anyone has any ideas please message me on steam or x-fire I really need your help to make this a successful server. x-fire: Beatricelol Steam: Beatrice_lolz |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
My server has been crashing aswell since updating it today. I don't think it's related to the error I posted before though.
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Currently, there are some problems with ZF and the engineer update. I'll update the main thread for now until I get a fix in. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Hehe I was just kidding. Can't wait for the fix. :)
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
Update released (both Vanilla and Perks).
This update addresses engineer update incompatibilities, the crash previously posted, and a small amount of tweaks for perks (see perk changelog). I still don't have any of the new engineer weapons, so I can't yet address all possible issues. Let me know if anything crops up! |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
im not sure but sometimes server crash when map changed and started first round.
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
Try using the latest version of SM (1.3.3) / MM (1.8.2) / SDK Hooks (1.3.1 for TF2) - I've updated the main post to reflect these new dependencies.
I've also updated the Known Issues field to reflect some loss of visual effects following the engineer update. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
i try but not fixed.
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
The sentries can now have ammo added to them. As well as being upgraded. Got to love update time :P Takes a army to just keep vanilla servers running well.
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Well I am still getting the same crash as I got before the Engy update. There is no sourcemod error log but there is an srcds dump file from each crash. As I said it seems to happen when there is only 1 player in the server and they switch teams from red - blue or blue - red during the wait for players time or the set up time.
The server works perfectly fine before adding the zombie fortress mod and after we are getting the crash. If you have any ideas please let me know because I really want to get this mod working. |
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
I would start by removing all the other addons you have and trying it. You can get some random bugs sometimes. Once our servers had the kill notifications not showing up at random times and it turned out to be our scramble plugin.
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
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1. there seems to be some maps it does not crash on. zf_dustbowl_b4 2. when I disable the Zombie Fortress plugin it still seems to be crashing on the zf maps 3. have there been any recorded problems with the basic mapchooser and rtv from sourcemod, or sourcebans...other than those I have no other add-ons also if there is .cfgs or something you would like to see just let me know |
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Just wanting to say that I'm running a server that is Vanilla ZF only. No problems have been reported, nor error logs since your update for the Engie. Also, I'm running SM 1.3.2. :) |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Just an update on progress:
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
I've got the perk version running on a TF2 server I manage and it's always a big hit with the players. Unfortunately, when ZF is disabled, players are unable to get any crits. (Random ones, backstabs etc. still work) Also, the built-in disabler for ZF on non-ZF maps doesn't seem to function so I had to write my own.
Overall though, this is a really enjoyable and balanced mod and I hope that I can get these issues sorted out. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
thx for all the hard work you put into this and for releasing it to the public. the perks are great addition to the already great mod. Will be adding this to my server soon.
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First of all we played the perks mod on linux server no crashes at all and everything went great! We had a blast. Excellent mod!
Secondly, to the maker of zf_dustbowl, well done! This has to be my favorite zombie fortress map I have ever played! It's incredible. |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Just a bug I noticed. It didn't affect gameplay but, I was red during waiting for players and left the survival perk menu up. When the round started I was switched to blu but the survival menu was still there and I was able to select angelic for zombie team. It showed angelic pending. When I died it showed that I had the angelic perk but I didn't get the abilities the perk normally gives so it was fine. But perhaps you might want to change it so the menus can't pop up during waiting for players?
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
Let's see, Since my last post I have had steady work on my map for two days, and currently 80% of the first floor's rough layout is complete, once it's complete I will try and make it playeable (which I find is the hardest part, considering the fact that I'm new to map making.) and release an alpha, dev textures and all. (I want to get the layout as good as possible before working on the next floors, textures, special features and detailing.)
I'll compile my map soon. I'll post more news once it's playable. :) |
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Feature request: We have played this quite a bit, and we've found that pyros can be pretty overpowered for the survivors. If 2 or 3 of them they can airblast you in the air over and over while you burn to death. Is there anyway to balance this? Perhaps a flame retardant perk?
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Re: [TF2] Zombie Fortress (Perks and Vanilla)
(July 23) Update Released!
Vanilla and Perk ZF have been updated (v4.0.5.2 / v4.1.0.2 respectively)! This update addresses three key issues:
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