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-   -   [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4]) (https://forums.alliedmods.net/showthread.php?t=131282)

sejin513 07-09-2010 08:45

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
im not sure but sometimes server crash when map changed and started first round.

dirtyminuth 07-09-2010 21:03

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Try using the latest version of SM (1.3.3) / MM (1.8.2) / SDK Hooks (1.3.1 for TF2) - I've updated the main post to reflect these new dependencies.

I've also updated the Known Issues field to reflect some loss of visual effects following the engineer update.

sejin513 07-10-2010 04:28

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
i try but not fixed.

Quote:

L 07/10/2010 - 17:02:33: Log file started (file "logs\07-10-10\(17-02-33) zf_panic_v5\L0710000.log") (game "#\orangebox\tf") (version "4260")
L 07/10/2010 - 17:02:34: server_cvar: "sm_nextmap" "zf_christmas_panic"
L 07/10/2010 - 17:02:34: server_cvar: "sm_tf_stats_version" "6.3"
L 07/10/2010 - 17:02:35: "Player1<125><#><>" connected, address "89.35.62.136:27005"
L 07/10/2010 - 17:02:36: "Player1<125><#><>" STEAM USERID validated
L 07/10/2010 - 17:02:40: server_cvar: "sm_nextmap" "zf_DarkFloors"
L 07/10/2010 - 17:02:44: "Player2<122><#><>" entered the game
L 07/10/2010 - 17:02:46: "Player3<120><#><>" entered the game
L 07/10/2010 - 17:02:47: "Player1<125><#><>" entered the game
L 07/10/2010 - 17:02:48: "Player3<120><#><Unassigned>" joined team "Red"
L 07/10/2010 - 17:02:48: "Player2<122><#><Unassigned>" joined team "Blue"
L 07/10/2010 - 17:02:50: "Player3<120><#><Red>" changed role to "engineer"
L 07/10/2010 - 17:02:50: "Player2<122><#><Blue>" changed role to "heavyweapons"

... and crash.
i dunno why going to be crash
not a problem the map

Quote:

L 07/10/2010 - 17:02:20: -------- Mapchange to zf_panic_v5 --------
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_obj_upgrade_per_hit") (value "0")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_sentrygun_metal_per_shell") (value "201")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "weapon_medigun_charge_rate") (value "30")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "weapon_medigun_chargerelease_rate") (value "6")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_max_health_boost") (value "1.25")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_boost_drain_time") (value "3600")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_invis_time") (value "0.5")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_invis_unstealth_time") (value "0.75")
L 07/10/2010 - 17:02:34: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_cloak_no_attack_time") (value "1.0")
L 07/10/2010 - 17:02:40: [randomcycle.smx] RandomCycle has chosen zf_DarkFloors for the nextmap.
L 07/10/2010 - 17:03:26: SourceMod log file session started (file "L20100710.log") (Version "1.3.3")
L 07/10/2010 - 17:03:26: -------- Mapchange to zf_asylum_b1 --------
L 07/10/2010 - 17:03:27: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 07/10/2010 - 17:03:27: [TF2_Stats.smx] DatabaseInit (CONNECTED) with db config
sourcemod log.

Quote:

07/10/2010 - 16:13:51: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 07/10/2010 - 16:13:51: [SM] Displaying call stack trace for plugin "zombiefortress_perk.smx":
L 07/10/2010 - 16:13:51: [SM] [0] Line 323, zf_util_fx.inc::fxKritzStop()
L 07/10/2010 - 16:13:51: [SM] [1] Line 1875, zf_perk.inc::updateCondBonuses()
L 07/10/2010 - 16:13:51: [SM] [2] Line 2420, zf_perk.inc::perk_OnPeriodicActive()
L 07/10/2010 - 16:13:51: [SM] [3] Line 792, zombiefortress_perk.sp::timer_main()
L 07/10/2010 - 16:15:01: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 07/10/2010 - 16:15:01: [SM] Displaying call stack trace for plugin "zombiefortress_perk.smx":
L 07/10/2010 - 16:15:01: [SM] [0] Line 317, zf_util_fx.inc::fxKritzStart()
L 07/10/2010 - 16:15:01: [SM] [1] Line 1784, zf_perk.inc::updateCondBonuses()
L 07/10/2010 - 16:15:01: [SM] [2] Line 2420, zf_perk.inc::perk_OnPeriodicActive()
L 07/10/2010 - 16:15:01: [SM] [3] Line 792, zombiefortress_perk.sp::timer_main()
and here are zf error log.

TheBob 07-10-2010 18:18

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
The sentries can now have ammo added to them. As well as being upgraded. Got to love update time :P Takes a army to just keep vanilla servers running well.

dirtyminuth 07-10-2010 22:55

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Quote:

Originally Posted by TheBob (Post 1234784)
The sentries can now have ammo added to them. As well as being upgraded. Got to love update time :P Takes a army to just keep vanilla servers running well.

Interesting - I can't reproduce that bug. Are these special sentries (i.e. mini / being wrangled / after they're redeployed)?

TGW_Requiem 07-10-2010 23:35

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Well I am still getting the same crash as I got before the Engy update. There is no sourcemod error log but there is an srcds dump file from each crash. As I said it seems to happen when there is only 1 player in the server and they switch teams from red - blue or blue - red during the wait for players time or the set up time.

The server works perfectly fine before adding the zombie fortress mod and after we are getting the crash.

If you have any ideas please let me know because I really want to get this mod working.

dirtyminuth 07-10-2010 23:39

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Quote:

Originally Posted by TGW_Requiem (Post 1235037)
Well I am still getting the same crash as I got before the Engy update. There is no sourcemod error log but there is an srcds dump file from each crash. As I said it seems to happen when there is only 1 player in the server and they switch teams from red - blue or blue - red during the wait for players time or the set up time.

The server works perfectly fine before adding the zombie fortress mod and after we are getting the crash.

If you have any ideas please let me know because I really want to get this mod working.

Rest assured, I'm working on it. It's tough to squash a bug when you can reproduce it, though!

TheBob 07-11-2010 00:00

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
I would start by removing all the other addons you have and trying it. You can get some random bugs sometimes. Once our servers had the kill notifications not showing up at random times and it turned out to be our scramble plugin.

TGW_Requiem 07-11-2010 00:54

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Quote:

Originally Posted by dirtyminuth (Post 1235039)
Rest assured, I'm working on it. It's tough to squash a bug when you can reproduce it, though!

Thank you very much for working on this for me. A few things to let you know about though.

1. there seems to be some maps it does not crash on. zf_dustbowl_b4
2. when I disable the Zombie Fortress plugin it still seems to be crashing on the zf maps
3. have there been any recorded problems with the basic mapchooser and rtv from sourcemod, or sourcebans...other than those I have no other add-ons

also if there is .cfgs or something you would like to see just let me know

crazy-tony 07-11-2010 22:25

Re: [TF2] Zombie Fortress (Perks and Vanilla)
 
Quote:

Originally Posted by TGW_Requiem (Post 1235071)
Thank you very much for working on this for me. A few things to let you know about though.

1. there seems to be some maps it does not crash on. zf_dustbowl_b4
2. when I disable the Zombie Fortress plugin it still seems to be crashing on the zf maps
3. have there been any recorded problems with the basic mapchooser and rtv from sourcemod, or sourcebans...other than those I have no other add-ons

also if there is .cfgs or something you would like to see just let me know

Feel free to add me on steam for any help i can offer


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