Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)
Changelog:
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Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)
Changelog: - Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper; - Added a HUD notification for zombies with no perk selected. |
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
2 Attachment(s)
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one 8) Zombie Fortress w/Perks v4.4 Dependencies: - SourceMod 1.10 or higher; - tf2items; - (OPTIONAL) You might want to install No Thriller Taunt.
Changelog:
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Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
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the menu! zf is not opening by command within the game need fix |
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
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Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Will this plugin have some translation support?
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Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
L 04/25/2022 - 19:04:30: [SM] Blaming: disabled/ze/zombiefortress_perk_fix.smx
L 04/25/2022 - 19:04:30: [SM] Call stack trace: L 04/25/2022 - 19:04:30: [SM] [0] GetEntProp L 04/25/2022 - 19:04:30: [SM] [1] Line 2010, zf_util_base.inc::timer_killGlow ( plugin log on my server ) if it's possible to fix it i'll thank you |
Doesn't work as intended.
I know, I know, this thread may be old, but there has to be someone who has a solution, so as the title says, the game mode doesn't work as intended or as expected. Survivors(RED) have secondaries, zombies don't look like zombies, I tested on many different szf_ maps and none worked as expected.
Is there anything else I have to add/download within the super zombie fortress? Because I only installed szf and szf:addons and nothing else(except everything required by the 2 mentioned threads). Any clues? EDIT: SORRY, REPLIED AT THE WRONG THREAD, THIS WAS SUPPOSED TO BE ON "SUPER ZOMBIE FORTRESS: 1.05" |
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