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-   -   [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4]) (https://forums.alliedmods.net/showthread.php?t=131282)

ThePianoNailer 09-10-2021 18:08

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)

Changelog:

ThePianoNailer 09-12-2021 17:25

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)

Changelog:
- Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper;
- Added a HUD notification for zombies with no perk selected.

ThePianoNailer 10-17-2021 09:55

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
2 Attachment(s)
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one 8)

Zombie Fortress w/Perks v4.4

Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.

Changelog:

vadia111 10-21-2021 21:44

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
Quote:

Originally Posted by ThePianoNailer (Post 2760856)
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one 8)

Zombie Fortress w/Perks v4.4

Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.

Changelog:







the menu! zf is not opening by command within the game need fix

ThePianoNailer 10-22-2021 13:43

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
Quote:

Originally Posted by vadia111 (Post 2761261)
the menu! zf is not opening by command within the game need fix

Please read description carefully. I removed the old triggers, now you execute commands without ‘!’ sign.

Kleiner 10-24-2021 01:03

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
Will this plugin have some translation support?

vadia111 04-25-2022 18:16

Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
 
L 04/25/2022 - 19:04:30: [SM] Blaming: disabled/ze/zombiefortress_perk_fix.smx
L 04/25/2022 - 19:04:30: [SM] Call stack trace:
L 04/25/2022 - 19:04:30: [SM] [0] GetEntProp
L 04/25/2022 - 19:04:30: [SM] [1] Line 2010, zf_util_base.inc::timer_killGlow

( plugin log on my server ) if it's possible to fix it i'll thank you

Sneik 08-19-2023 17:11

Doesn't work as intended.
 
I know, I know, this thread may be old, but there has to be someone who has a solution, so as the title says, the game mode doesn't work as intended or as expected. Survivors(RED) have secondaries, zombies don't look like zombies, I tested on many different szf_ maps and none worked as expected.

Is there anything else I have to add/download within the super zombie fortress? Because I only installed szf and szf:addons and nothing else(except everything required by the 2 mentioned threads).
Any clues?


EDIT: SORRY, REPLIED AT THE WRONG THREAD, THIS WAS SUPPOSED TO BE ON "SUPER ZOMBIE FORTRESS: 1.05"


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