Multi_Manager Round Start
I need to call a multi_manager whenever the round starts. possible?
|
Re: Multi_Manager Round Start
Maybe; what's a multi_manager?
|
Re: Multi_Manager Round Start
An entity within a map.
"The multi_manager entity can be used as a relay.This means it can be used to trigger a number of events .For example you wanted a person to walk into a room and trigger a sequence of events. You could use a normal trigger_once entity to target the multi_manager, so once the player passes through the trigger_once the multi_manager is activated.Now the multi_manager targets a number of events and it controls the order in which these events are activated." |
Re: Multi_Manager Round Start
Are there several of these entities in your map, or just one? How is it triggered, by use?
|
Re: Multi_Manager Round Start
just one multi_manager in the map. The targetname of the multi_manager is mm1. There is a button that when pressed, targets the multi_manager
|
Re: Multi_Manager Round Start
Code:
|
Re: Multi_Manager Round Start
"Error: multi_manager entity not found."
Strange, this is why I was wondering if it was possible edit: Code:
engfunc( EngFunc_FindEntityByString, -1, "target", "mm1" )Code:
engfunc( EngFunc_FindEntityByString, -1, "targetname", "mm1" )THANKS! |
Re: Multi_Manager Round Start
Quote:
|
| All times are GMT -4. The time now is 14:42. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.