nade fuses porting problem
need some help with some commands i have never heard of and can't find it in includes
can_see in_view_cone get_maxentities radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST) compile error type mismatch if(in_view_cone(players[i], fexplosion)) compile error type mismatch it uses the newest vexdum :arrow: http://djeyl.net/forum/index.php?showtopic=42134 i searched but i can't find |
//misc Natives
native can_see(ent1, ent2); native in_view_cone(ent, Float:Orig[3]); // Returns maxentities setting native get_maxentities(); // Hurts/Kills players in a sphere, like an explosion. *CS ONLY* native radius_damage(inflictor, dmg, mag, Float:orig[3], rad, bit = DMG_BULLET); Quote:
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yes?? |
Isn't radius_damage and can_see only for amx?
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i don't know common krotal some help pls it is your plugin
yeah maybe vexdum has some more functions then engine |
I'm pretty sure radius_damage does not work. Just loop through the players and get the distance between origins points and check to see if they r in the radius.
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in_view_cone() isn't in AMXX.
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so it can't be ported damn
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port it but use the #include of the vexdum and just have that able to download even though I know we are supposed to use engine now, it is a temp fix for this plugin untill they get the right commands in, if they ever do, to use that plugin.
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then i don't port the plugin because i don't want to use vexdum
maybe amxx moderators get mad on me |
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