[zp] campo de fuerza
Soy nuevo en esto y en el foro
me pueden ayudar con esto? /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <zombieplague> #include <hamsandwich> #include <fakemeta_util> #define PLUGIN "[ZP] Burbuja" #define VERSION "3.0" #define AUTHOR "Destro" #define ONE_COLOR #define CAMPO_TASK //#define RANDOM_COLOR #if defined ONE_COLOR new Float:colour_force_shield[3] = { 255.0 , 255.0 , 255.0 } #endif new g_bubble_bomb[33] new const model_grenade[] = "models/zombie_plague/v_auragren.mdl" new const model[] = "models/zombie_plague/aura8.mdl" new const w_model[] = "models/zombie_plague/w_aura.mdl" new const entclas[] = "campo_grenade_forze" new cvar_bubblepush new register_touch public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("BUBBLEBOMB", "give_item_bubble") register_event("CurWeapon", "hook_curwpn", "be", "1=1", "2!29"); cvar_bubblepush = register_cvar("zp_bubble_push", "100.0") register_touch(entclas, "player", "entity_touch") } public plugin_precache() { engfunc(EngFunc_PrecacheModel, model_grenade) engfunc(EngFunc_PrecacheModel, model) engfunc(EngFunc_PrecacheModel, w_model) } // Bubble Grenade Explosion public bubble_explode(id) { // Get origin static Float:originF[3] pev(id, pev_origin, originF) // Create Blast create_blast4(originF) new attacker // variable attacker ( ataque ) attacker = pev(id, pev_owner) g_bubble_bomb[attacker] = false set_pcvar_num(cvar_flaregrenades,1) // Create entitity new iEntity = create_entity("info_target") if(!is_valid_ent(iEntity)) // determinamos que la entidad esta en false return PLUGIN_HANDLED new Float: Origin[3] // origen entity_get_vector(id, EV_VEC_origin, Origin) entity_set_string(iEntity, EV_SZ_classname, entclas) entity_set_vector(iEntity,EV_VEC_origin, Origin) entity_set_model(iEntity,model) entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER) entity_set_size(iEntity, Float: {-110.0, -110.0, -110.0}, Float: {110.0, 110.0, 110.0}) entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell) entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha) entity_set_float(iEntity, EV_FL_renderamt, 50.0) // engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_DLIGHT) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]) write_byte(15) write_byte(255) write_byte(255) write_byte(255) write_byte(2) write_byte(0) message_end() #if defined RANDOM_COLOR if(is_valid_ent(iEntity)) { new Float:vColor[3] for(new i; i < 3; i++) vColor[i] = random_float(0.0, 255.0) // color r, g, b entity_set_vector(iEntity, EV_VEC_rendercolor, vColor) } #endif #if defined ONE_COLOR entity_set_vector(iEntity, EV_VEC_rendercolor, colour_force_shield) #endif #if defined CAMPO_TASK set_task(60.0, "DeleteEntity", iEntity) #endif return PLUGIN_CONTINUE; } // Bubble Grenade: Yellow Blast create_blast4(const Float:originF[3]) { engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]+385.0) write_short(g_exploSpr) write_byte(0) write_byte(0) write_byte(4) write_byte(60) write_byte(0) write_byte(255) write_byte(255) write_byte(255) write_byte(200) write_byte(0) message_end() // Medium ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]+470.0) write_short(g_exploSpr) write_byte(0) write_byte(0) write_byte(4) write_byte(60) write_byte(0) write_byte(255) write_byte(255) write_byte(255) write_byte(200) write_byte(0) message_end() // Largest ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]+555.0) write_short(g_exploSpr) write_byte(0) write_byte(0) write_byte(4) write_byte(60) write_byte(0) write_byte(255) write_byte(255) write_byte(255) write_byte(200) write_byte(0) message_end() } // Touch bomb bubble public entity_touch(touched, toucher) { if(g_zombie[toucher] || g_nemesis[toucher]) new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_bubblepush) pev(touched, pev_origin, pos_ptr) pev(toucher, pev_origin, pos_ptd) for(new i = 0; i < 3; i++) { pos_ptd[i] -= pos_ptr[i] pos_ptd[i] *= push_power } set_pev(toucher, pev_velocity, pos_ptd) set_pev(toucher, pev_impulse, pos_ptd) } } // Hook bubble bomb public hook_curwpn(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(g_bubble_bomb[id] && !g_zombie[id]) { new wID = read_data(2) if(wID == CSW_SMOKEGRENADE) set_pev(id, pev_viewmodel2, model_grenade) } return PLUGIN_CONTINUE; } // Give bubble item public give_item_bubble(id) { g_bubble_bomb[id] = true give_item(id,"weapon_smokegrenade") } // Remove Entity public DeleteEntity(entity) { if(is_valid_ent(entity ) remove_entity(entity) } } En register_touch(entclas, "player", "entity_touch") tengo algun error?porq me lo marca cuando lo qiero copilar |
Re: [zp] campo de fuerza
[ES]
Usa [php] y [//php] (una barra sola), fijate en la nueva version de eso [EN] Use [php] to post the source code. WTF PHP Code:
|
Re: [zp] campo de fuerza
[ES] Para postear en espaņol debes ir a la Seccion Others. (http://forums.alliedmods.net/forumdisplay.php?f=10)
[EN] This new version of this plugin, and the author is lucas_7_94. PHP Code:
|
Re: [zp] campo de fuerza
Spanish people stop posting here in spanish languages :/ we have a subforum for this like Varchar said.
|
| All times are GMT -4. The time now is 14:50. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.