AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   [ZP] new class HELP (https://forums.alliedmods.net/showthread.php?t=129806)

Tonda 06-17-2010 02:04

[ZP] new class HELP
 
Hi, help me pls with this Zombie class. Whhere is wrong? Plugin dont work

Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <zombieplague>
#include <fun>
#define PLUGIN "[ZP] Class - Hunter"
#define VERSION "1.1"
#define AUTHOR "yea"

// Zombie Attributes
new const zclass_name[] = "Hunter" // name
new const zclass_info[] = "- Can run very fast" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 2000 // health
const zclass_speed = 260 // speed
const Float:zclass_gravity = 1.15 // gravity
const Float:zclass_knockback = 2.5 // knockback
// --- config ------------------------ //
#define TRAIL_LIFE        2
#define TRAIL_WIDTH      10
#define TRAIL_RED        90
#define TRAIL_GREEN      200
#define TRAIL_BLUE        90
#define TRAIL_BRIGTHNESS  220
new Float:g_fastspeed = 1000.0 // sprint speed
new Float:g_normspeed = 260.0 // norm speed. must be as zclass_speed
new Float:g_abilonecooldown = 20.0 // cooldown time
new Float:g_abilonelenght = 2.0 // time of sprint
new const sound_hunter_sprint[] = "zombie_plague/spells/zombie_hunter/sprint.wav" //sprint sound
// ----------------------------------- //
new i_cooldown_time[33]
new g_zclass_hunter
new g_speeded[33] = 0
new g_abil_one_used[33] = 0
new gTrail
new g_maxplayers
public plugin_precache()
{
 g_zclass_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
 precache_sound(sound_hunter_sprint)
}
public plugin_init()
{
 register_plugin(PLUGIN, VERSION, AUTHOR)
 register_clcmd("ability1", "use_ability_one")
 register_concmd("ability1", "use_ability_one")
 
 register_forward( FM_PlayerPreThink, "client_prethink" )
 register_logevent("roundStart", 2, "1=Round_Start")
 
 g_maxplayers = get_maxplayers()
 gTrail = engfunc(EngFunc_PrecacheModel,"sprites/smoke.spr")
}

public client_prethink(id)
{
 if (zp_get_user_zombie_class(id) == g_zclass_hunter)
 {
  if(is_user_alive(id) && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_hunter) && !zp_get_user_nemesis(id))
  Action(id);
 }
}
public Action(id)
{
 if (g_speeded[id] == 1)
 {
  set_user_maxspeed(id , g_fastspeed);
 }
 else
 {
  set_user_maxspeed(id , g_normspeed);
 }
    return PLUGIN_HANDLED;
}
public roundStart()
{
 for (new i = 1; i <= g_maxplayers; i++)
 {
  i_cooldown_time[i] = floatround(g_abilonecooldown)
  g_abil_one_used[i] = 0
  g_speeded[i] = 0
  remove_task(i)
  client_cmd(i,"cl_forwardspeed 400")
  client_cmd(i,"cl_backspeed 400")
 }
}
public ShowHUD(id)
{
 if(is_user_alive(id))
 {
  i_cooldown_time[id] = i_cooldown_time[id] - 1;
  set_hudmessage(200, 100, 0, 0.75, 0.92, 0, 1.0, 1.1, 0.0, 0.0, -1)
  show_hudmessage(id, "Sprint cooldown: %d",i_cooldown_time[id])
 }else{
  remove_task(id)
 }
}
public use_ability_one(id)
{
 if (is_user_alive(id) && (zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
 {
 
  if(g_abil_one_used[id] == 0)
  {
  client_cmd(id,"cl_forwardspeed 1600")
  client_cmd(id,"cl_backspeed 1600")
 
  message_begin (MSG_BROADCAST,SVC_TEMPENTITY)
  write_byte (TE_BEAMFOLLOW)
  write_short (id)
  write_short (gTrail)
  write_byte (TRAIL_LIFE)
  write_byte (TRAIL_WIDTH)
  write_byte (TRAIL_RED)
  write_byte (TRAIL_GREEN)
  write_byte (TRAIL_BLUE)
  write_byte (TRAIL_BRIGTHNESS)
  message_end()
  g_speeded[id] = 1
  emit_sound(id, CHAN_STREAM, sound_hunter_sprint, 1.0, ATTN_NORM, 0, PITCH_NORM)
  g_abil_one_used[id] = 1
  set_task(g_abilonelenght,"set_normal_speed",id)
     
  i_cooldown_time[id] = floatround(g_abilonecooldown)
  set_task(1.0, "ShowHUD", id, _, _, "a",i_cooldown_time[id])
//  client_print(id,print_chat,"[dev] - use ability")
  } 
 }
}
public set_normal_speed(id)
{
 if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
 {
  g_speeded[id] = 0
  client_cmd(id,"cl_forwardspeed 400")
  client_cmd(id,"cl_backspeed 400")
  set_task(g_abilonecooldown,"set_ability_one_cooldown",id)
//  client_print(id,print_chat,"[dev] - executed 'set normal speed' task")
 }
}
public set_ability_one_cooldown(id)
{
 if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
 {
  g_abil_one_used[id] = 0
  new text[100]
  format(text,99,"^x04[ZP]^x01 Your ability ^x04Sprint^x01 is ready.")
  message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
  write_byte(id)
  write_string(text)
  message_end()
 }
}
public zp_user_infected_post(id, infector)
{
 if ((zp_get_user_zombie_class(id) == g_zclass_hunter) && !zp_get_user_nemesis(id))
 {
 
  new text[100]
  new note_cooldown = floatround(g_abilonecooldown)
  format(text,99,"^x04[ZP]^x01 Your ability is ^x04Sprint^x01. Cooldown:^x04 %d ^x01seconds.",note_cooldown)
  message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
  write_byte(id)
  write_string(text)
  message_end()
 
  i_cooldown_time[id] = floatround(g_abilonecooldown)
  remove_task(id)
  g_speeded[id] = 0
  g_abil_one_used[id] = 0
  client_cmd(id,"bind F1 ability1")
 }
}
public zp_user_humanized_post(id)
{
 remove_task(id)
 client_cmd(id,"cl_forwardspeed 400")
 client_cmd(id,"cl_backspeed 400")
}


vipsafwan92 06-17-2010 21:29

Re: [ZP] new class HELP
 
Whats the problem with the plugin?


If you can't run very fast means you forget to put sv_maxspeed 9999 on zombieplague.cfg

OciXCrom 05-24-2016 07:18

Re: [ZP] new class HELP
 
Quote:

Originally Posted by DeXTeR.Dz (Post 2421654)
plugins ? if you wana buy zombie plauge mod and others mod i can salle it with 1$ for mod like furien gun xp and gun game and zp and umbrella and swarm :) full just contact skype : dexter-dz-

Just get lost.


All times are GMT -4. The time now is 14:52.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.