[l4d2] precacher(version 1.3)
1 Attachment(s)
description:
Well i know its really late now but i saw l4d2 section and nobody made a plugin like this well a witch precacher but not a full precacher. Alot of stuff happened when the dl1 came out and it made my server crash because things werent precached and i made a small plugin that precaches alot of models! version history: 1.0: - release 1.1: - fixed code - edited the code for more neatly performence - added much much more precache models such as weapons a melee weapons! 1.2: - added m60 and css weapons! - did alot more! 1.3: - added boomer and boomette explode models! so fixs some crashes! |
Re: [l4d2] precacher
thxs man.
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Re: [l4d2] precacher
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Re: [l4d2] precacher
new update coming out tomarrow :)
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Re: [l4d2] precacher
or the tomarrow again
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Re: [l4d2] precacher
new update is out!
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Re: [l4d2] precacher
hi there, could you do m60 and css weapons?
i take it by pre caching the weapons the likes of the m60 and css weapons will work straight away rather than having to spawn them on 1 level then waiting for the next level before theye do damage? i used to use weapon unlock plugin but that prevented me using addon maps, as they didnt work with that plugin..... cheers chris |
Re: [l4d2] precacher
two things..
you need this: SetConVarInt(FindConVar("precache_l4d1_surviv ors"), 1, true, true); and you should do this: if (!IsModelPrecached("models/infected/common_male_ceda.mdl")) PrecacheModel("models/infected/common_male_ceda.mdl", true); |
Re: [l4d2] precacher
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Re: [l4d2] precacher
new update out!
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