Re: [Tutorial] Creating brush entities
1 Attachment(s)
Hello!
Trying to write a plugin that add's buyzones to the map if there are none. Now I have 2 problems: - I could not figure out a good way to get the team spawn coordinates to teleport the buyzone to. Right now I'm looping through all clients to get a t and ct client's position. - It doesn't work. No errors, the buyzone just doesn't show up. With bots i got the following console message: Code:
pos0: 632.000000, pos1: 267.000000, pos2: -295.000000(debug msg by plugin)My Code:
Spoiler
Also attached the .sp because formatting is nice. Can someone please help me a bit?:3 (sorry for reviving an old thread) |
Re: [Tutorial] Creating brush entities
What is the best way to recreate normal, solid, visible, walls?
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Re: [Tutorial] Creating brush entities
The only way is to use prop_dynamic's with wall models
But, may be there is another way: http://www.youtube.com/watch?v=mjGByP5hRNY 1.05 There is a transparent bridge which is made of brush and players can spray decals on it. Perhaps you can recreate this brush entity with the help of this tutorial and texture it with decals When the bridge disables, decals sprayed on it disables too. So, even if it will work, you won't be able to make physics visible brush this way |
Re: [Tutorial] Creating brush entities
Really helped a lot! Thanks.
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Re: [Tutorial] Creating brush entities
Code:
new entindex = CreateEntityByName("prop_dynamic_override"); |
Re: [Tutorial] Creating brush entities
I want to create a func_movelinear parent to func_rotating, like this video.
But the func_movelinear won't fire any outputs if it's parented to something.I wonder is there a way to fix this. |
Re: [Tutorial] Creating brush entities
Quote:
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Re: [Tutorial] Creating brush entities
How to create invisible walls in CS:GO (maybe you can set a model?):
PHP Code:
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