making a non-solid entity (player) shootable?
how would I do this? the blood affect is optional, explosion events do damage, but weapondamage (weapons that fire bullets, lol) does nothing, so how can I do this, this is for my TFC anti-realism plugin im making, basically right now im working on the spy, when the spy is feigning (appears dead) I am trying to set him to not-solid (so you cant tel hes there) and make him not-bleed, I have attempted to do both, making him solid_not when hes feigned is working, but the bleeding part isnt working out, but beyond that, he cant be shot at by non-explosive weapons, it will result in shoot-throughs, how would I go about fixing this? semi-clip methods will only work to some extent, because playerA can be walked on by playerB in the game, therefore, playerB can attack PlayerA while standing on PlayerA.
EDIT: im going to test something as posted here but I dont understand it completely, how do I hook a pre and post traceline? |
Re: making a non-solid entity (player) shootable?
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