How to check if a bouncing entity has a collision with the floor (not the walls) ?
How can I do that? :|
I tried with FL_ONGROUND but it doesn't work with MOVETYPE_BOUNCE. |
Re: How to check if a bouncing entity has a collision with the floor (not the walls)
You could do a traceline from the entity downward, but this may not be 100% accurate because the entity might be touching on an edge.
|
| All times are GMT -4. The time now is 05:24. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.