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-   -   Biohazard PUSH (https://forums.alliedmods.net/showthread.php?t=128042)

meffy 05-28-2010 06:20

Biohazard PUSH
 
I need a plug-in honor of the Biohazard who will perform a function that zombies can push the RMB in the trunk I have something like that but unfortunately does not work :<

Code:

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <biohazard>
#include <engine>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
       
        cvar = register_cvar("amx_moveplayer", "1")
       
        register_touch("player", "player", "touchtouch")       
}

public touchtouch(player, player2)
{
        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player * 1000 + player2))) &&
                (!(task_exists(player2 * 1000 + player))) &&
                (get_user_button(player) & IN_ATTACK2) &&
                is_user_zombie(player) &&
                is_user_zombie(player2))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]
                       
                        set_task(0.2, "empty_space", player * 1000 + player2)
                        set_task(0.2, "empty_space", player2 * 1000 + player)
                       
                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])
                       
                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }
}

public empty_space() {}


Sry for my bad english :s

gucio1200 02-08-2012 16:36

Re: Biohazard PUSH
 
Any news in this sub ? I'm interested in it very much :) If some one could tell how to deploy it on biohazard or just give some tip what to change exactly. This shoudbe easy to implement. But i'm new with amx. So this isnt much understable. At this time i'm using
Code:

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#include <engine>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)

        cvar = register_cvar("amx_moveplayer", "1")

        register_touch("player", "player", "touchtouch")
}

public touchtouch(player, player2)
{
        new Float:aim[2][3]
        new Float: dif
        entity_get_vector(player, EV_VEC_v_angle, aim[0])
        entity_get_vector(player2, EV_VEC_v_angle, aim[1])

        if(aim[0][1]<0) aim[0][1]+=360.0
        if(aim[1][1]<0) aim[0][1]+=360.0

        if(aim[0][1]>aim[1][1]) dif = aim[0][1]-aim[1][1]
        else dif = aim[1][1]-aim[0][1]

        if(dif>90) return

        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player * 1000 + player2))) && (!(task_exists(player2 * 1000 + player))) && (get_user_button(player) & IN_ATTACK2) && is_user_zombie(player) && is_user_zombie(player2))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]

                        set_task(0.2, "empty_space", player * 1000 + player2)
                        set_task(0.2, "empty_space", player2 * 1000 + player)

                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])

                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }
}

public empty_space() {}

with amx_moveplayer "1" in bh_cvars and still not working ;/


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