Re: [Tutorial] Exaggerated Ragdolls
Yeah I tried this in TF2 shortly after the first post. The ragdolls appear quite differently on each client, even if done with all parties standing still. The ragdoll doesn't change at all with this method.
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Re: [Tutorial] Exaggerated Ragdolls
this method was for css where ragdolls are created immediately on death, in tf2 you have death animations and gibs, i was planning on trying an alternate method that should work much better in other games but never had time since i started work. at the moment i need sort issues with one of my plugins then i'll try it out.
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Re: [Tutorial] Exaggerated Ragdolls
i've updated the code in the first post if anyone wants to give this a try in tf2 or any other game. only problem now is that you don't know which weapon killed the ragdoll owner so you can't easily setup per weapon ragdoll adjustments. you could have an array that stores the weapon name that killed the client when they die and check it in client prethink.
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Re: [Tutorial] Exaggerated Ragdolls
I think OnClientPutInServer is fired for all clients in case of late load.
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Re: [Tutorial] Exaggerated Ragdolls
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Re: [Tutorial] Exaggerated Ragdolls
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Re: [Tutorial] Exaggerated Ragdolls
Why i didn't get the plugin to work?
I compiled the plugin, put it on the server, restart the server and nothing happens... no error log.. nothing.. Leo |
Re: [Tutorial] Exaggerated Ragdolls
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Re: [Tutorial] Exaggerated Ragdolls
which games are you trying it in?
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Re: [Tutorial] Exaggerated Ragdolls
Counter strike source
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