Sub-Model...Soo complicated...
Ah...One day , My friend gave me his Ak.mdl from CSO . When I opened it with JHLMV ( Jed's Half Life Model Viewer ) and them I found this :shock: :
http://i488.photobucket.com/albums/r...rd1612/2-1.jpg http://i488.photobucket.com/albums/r...rd1612/1-1.jpg Looks like the weapon models in CSO ( Counter Strike Online ) has sub-models for hands [ man / woman ] ..... I wonder how to use sub-model in CS :cry: . Also sub-model for players ( C4 - Defuse kit..) I've found a plugin that also using this kind of sub-model : Backweapons ( by Cheap_Suit) . I hope somebody can show me how to do it..Cuz I think this way will make client/server to precache less file / not to reach the 512 limit :D . Thanks....:oops: |
Re: Sub-Model...Soo complicated...
Nothing to do with Amxx scripting. It's a matter to edit the .qc file of a decompiled plugin. Search on google.
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Re: Sub-Model...Soo complicated...
@Arkshine :
I already know how to make sub-models. But I don't know how to make client to have the hands of a man/woman . For example : Check his sex : 1) Man -> v_model will show like the 2nd one 2) Woman -> 1st one.. But only with 1 v_ model .... I think this is possible with amxx >"<... |
Re: Sub-Model...Soo complicated...
Imo not possible. The code for it is only in csonline(tiny guess).
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Re: Sub-Model...Soo complicated...
You have to play with pev_body I guess.
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Re: Sub-Model...Soo complicated...
Quote:
It surely is possible. You can request a menu to pop up, asking which sex they are. When they select, you can make another sub-menu as to which weapon they select, and allow that animation to be selected, as the other one becomes ignored. |
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