Reliable Channel Overflow?
Reliable Channel Overflow... what exactly does this mean?
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If it was me, I'd Google it.. ;)
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Oh it's mean... instant kick. And I think it was that I tried to load a value too big from vault. Because the level up message wouldn't appear and i got pisssed and gave myself 8987945646498 (or so lol) experience. After I recompiled code and deleted vault files it worked ok
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I've seen it mainly come from messages you send to HL via message_begin() ... message_end() statements.. I am guessing you are sending status text to the screen via StatusText message? Maybe post that bit of code?
I am also guessing you are using message_begin( MSG_ONE, ... ) as the message call? What you are telling HL is to put the message into the Reliable Message Stream which means that if the message fails to send, the HL engine crashes with the error you posted.. What you *should* do (I believe on all messages using MSG_ONE) is use MSG_ONE_UNRELIABLE which simply tells HL not to panic if the message couldn't be sent, and not to crash.. like: message_begin( MSG_ONE_UNRELIABLE, ... ) Also, maybe you are sending the messages too fast? I hope that helps.. |
I think it mighta been a spam of debug messages being sent to fast? I dunno, but whatever it is it's fixed now lol; thanx anyways xeroblood. And i'll keep that in mind for later.
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rofl.. caffeine is bad for you :P have some orange juice instead 8)
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